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Adventures in Gaming

The Players

Anna: Shy, crush on Barry, 4’11’’ Dirty Blonde hair, long, 130 lbs. 30A-30-32 measurements blue eyes secret fetish size queen/excessive cum, straight

Katy: Raging nympho 5’6’’, black hair, medium, 140 lbs. 32B-30-32 Green eyes secret fetish giantess, bisexual

Chloe: Rich Popular, 6’0’’ long blonde hair, 155 lbs 34C-32-34 green eyes secret fetish blueberry and belly expansion, bisexual

Emma: Friendly 6’1’’ short brown hair, 160 lbs 36D-34-34 blue eyes secret fetish anything with her pussy, lesbian

Ashley: Super outgoing, 5’7’’ long black hair, 140 lbs. fit, 32B-30-40 brown eyes, secret fetish loves anal and ass worship, straight

Barry: Outgoing, likes Anna, 5’9’’ short brown hair, fit. 160 lbs 7 inches secret fetish body alteration.

The Game:

The cards:

_Addition: _add a positive or negative number of units. (Each unit is .25 inches) to any body part

Truth: The player has no choice but to tell the truth to the question asked on the card.

Multiply: 2 units the size of a body part by a number on the card

Transformation: physical transformation of some kind

Dare: Dare player to complete a task, reward and penalties for completing/failing

Command: Player has no choice but to follow the instructions on the card.

Each card and effect must be placed in front of a player unless a space allows a steal, swap or discard. Card effects must be performed before space effects.

The Dice:

There are two dice. Each are four sided.

Die 1= each side has a symbol or letter corresponding with a card category

Die 2= regular 4 sided die used to proceed along the game board

The Board:

The board has numerous spaces allowing certain tasks to be performed. Losing a turn, stealing a card, discarding a card are examples. Spaces are resolved after card effects

The Rounds:

There are 3 rounds. Every player must make it to the end of each round in order to advance the game. At the end of each round is a group challenge that all players must complete. A number of cards may be kept at the end of each round and are treated as permanent. All other cards are discarded as are their effects and will be treated as temporary at the end of each rounds.

_Round 1: _Follow the directions on the card and space. Challenge round requires 1 volunteer the rest participate as a group.

Round 2: Multiplication cards replace addition cards. Team dares are introduced. Command cards replace Truth Cards. Challenge round requires teams.

Round 3: Introduces Group dares and Group Commands. Round 3 challenge is a secret challenge.

Winning:

In order to complete the game all players must make it to the finish and complete the final challenge. The first player to reach the finish wins and may claim a prize.

Warning:

Play in an open area. Do not start unless you intend to finish. Players who leave mid game will have severe permanent penalties.

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