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Arrowverse Female Depraved Orgy

<I>Many years ago, the Crisis of Infinite Earths happened. The universe was destroyed by a massive **** of antimatter. However, it was then recreated and inhabited by only the females of the Arrowverse. But, something else was different from the original multiverse. Here’s the full story. This season is told from Sara’s perspective. Each of the women have a unique naughty dirty nickname for themselves. The lesbian acts between the women are often the following; Tongues, fingers, maybe even strap on’s, and many other things. It will also include a male real life person who has complete control over us.</I>

<B>In Star City…………………………….</B>

My name is Sara Lance. I had caucasian skin, long blonde hair, blue eyes, was 5 feet 6 inches tall, 123 lbs, had a slim body, natural 34B breasts, and no tattoos or piercings. During my undercover work, I wore blue pants, and a white T-shirt.

I had the following powers and abilities;

Human-alien hybrid physiology: When I was cloned by Bishop, he merged my DNA with that of an alien (with Gary Green suspecting that the alien species I became a hybrid of may be a Wafter) in an attempt to make me "the perfect human." This caused me to gain alien-like abilities, like how Bishop did with Amelia Earhart, but successfully.

I had the following former powers;

Regeneration: While trying to get off Pliny X19, I was injured but the wound healed up immediately, making me discover that I had the power to regenerate. I was able to survive getting shot through the head and regenerate in a matter of seconds. I also healed myself after being shot by Bishop with Spooner's gun. However, my pregnancy negates my regenerative healing, as the power is "absorbed" by my baby.

Enhanced physical conditioning: Upon my resurrection by a Lazarus Pit, I became stronger than a normal human; I was capable of overpowering Laurel Lance and Oliver Queen simultaneously with pure brute strength. I even withstood being stabbed in the face with a piece of glass and jumping out of a glass window, completely shattering it with the **** of my body while barely slowing down. I lost these powers after my restitution.

Immortality: After drinking from the Chalice of Dionysus, I became immortal for 24 hours.

Abilities via **** Totem: When Mallus successfully attempted to get me to wield the **** Totem, I became under full control of the monstrous behemoth and gained special powers from it, until John Constantine and Ava Sharpe managed to free me from his realm.

Necromancy: The Totem allows the user to raise the spirits of the dead, although I never used this ability.

Teleportation: With the ability to teleport, I was able to catch some of the Legends off-guard while fighting them.

Telekinesis: Like Damien Darhk and Nora Darhk, I gained the ability to lift or attack any victim on target with dark magic.

Levitation: I gained the ability to levitate myself with no difficulties.

Apparitions creation: I managed to easily overpower Wally West, Nate Heywood, Zari Tomaz, and John Constantine through hallucinations of loved ones and relatives, in this case Jesse Quick, Henry Heywood, Behrad Tarazi, and Astra Logue respectively.

Link to Atropos: After seeing Atropos' true form, which should have killed me, but didn't, I was linked to the Fate's essence, providing me with several abilities but also rendering me blind. The link was severed once Atropos died, restoring my eyesight.

Precognition: After surviving seeing Atropos' true form, I gained the ability to see into the near future of those I touched, such as seeing that I was going to pour a drink before I actually poured it, and when the Legends attempted to retrieve Lachesis' ring, I was able to see that it would fail before it actually happened. When I awoke from my coma blind, I saw the potential deaths of my teammates at the hands of the Marchosias, however, I only received these visions when I made tactile contact with those who could have died. I used my foresight to defeat Dionysus at beer pong, despite the latter being undefeated, after I shook his hand. Before my ****, yet again, I had a vision about my untimely demise; after I witnessed my ****, I was unable to see any future past it due to my not participating in future events (because I would already have been dead). After I killed Atropos, I lost her ability to see the future as my link to Atropos was severed once the latter died.

**** inducement: I was able to pull Atropos' life string and entangled it with the many strings of the Loom. I lost this ability as my link to Atropos was severed once the latter died.

Magic: During the Legends' battle against Bishop's Zaguron army in 1925, Spooner briefly transferred my healing powers to Astra to enable the latter to recover after being poisoned by a Zaguron during the fight. When Astra was given my powers, I gained access to Astra's abilities as a sorceress, which I briefly utilized while going up against the aliens.

I had the following abilities;

Peak of human physical condition: As a former assassin turned vigilante, I am in peak human condition. Despite my small frame, I am strong enough to easily break Al-Owal's neck and lift my own body weight while using the salmon ladder. I am able to throw a shot glass with enough **** to knock a grown man to the ground and an arrow to kill a medieval soldier. I have also demonstrated excellent reflexes, being able to catch an arrow from the air on multiple occasions, catch the Spear of Destiny when thrown towards me, and dodge attacks from several types of weapons such as bullets, lasers, and flamethrowers. According to Gary Green, I was a candidate for cloning due to being "the quintessential human." Hence, my cloned self retained my physicality but with none of my scars or lasting injuries. I am still very strong, enough to snap a fully grown man's neck.

Acrobatics/Free-running: I regularly include acrobatics in my fighting style; I am capable of scaling buildings, running from rooftop to rooftop with ease and have been known to use a scarf to quickly descend from ceilings. During my time in Feudal Japan, I performed an aerial maneuver in order to dodge a samurai's sword strike and kill my opponent. I also utilized another aerial maneuver when fighting the Earth-X Nazis, demonstrating the ability to grapple onto my enemies.

Honed senses: I am able to instantly notice danger in my environment, able to pick up minute details of the Bruemberg Group employees and realize in Camelot that the team was being followed.

Master hand-to-hand combatant/Martial artist: I am an exceptional combatant due to my experience with the League of Assassins, having gone through all the training that members of the League do. I have demonstrated the ability to defeat multiple enemies both armed and unarmed, take down a Russian mobster twice my size, outclass the highly skilled Helena Bertinelli, and subdue Oliver Queen while he was in a weakened state from being ****. After being retrained by the League, my combat skills have increased to the point where I was able to go head-on against the deadly assassin known as The Pilgrim and fight her to a stalemate. I also managed to overpower Vandal Savage and kill him in 1975, albeit Savage was weakened by the meteorite, and best Malcolm Merlyn after considerable effort. I was briefly able to hold my own against Overgirl, but was ultimately overpowered due to the latter's Kryptonian powers. I was also able to fight on par against Earth-2 Laurel Lance with my batons as the latter wielded two combat knives and briefly overpowered her until Laurel managed to knock the former down long enough to escape, though it's possible I was holding back. I was able to best the elderly Oliver Queen of Earth-16. My fighting style consists of Aikido, Boxing, Bojutsu, Kickboxing, Capoeira, Escrima, Wrestling, Kung Fu, Karate, Hapkido, Judo, Jiu-jitsu, Jeet Kune Do, Krav Maga, Muay Thai, Ninjutsu, Savate, Tae Kwon Do and Wing Chun. On several occasions, I proved able to learn from earlier fights and defeats to make remarkable improvements when facing those same opponents again, as evident when I faced off against Oliver, Damien Darhk, Head Samurai, and even the goddess Atropos. Even after becoming a clone, I retained all of these skills and my training, as I took down numerous, highly-trained Ava clones and Bishop in a short amount of time, snapping his neck, and then I later beat him to near-**** in their second fight, to the point he chose to kill himself to reincarnate into an intact clone body rather than tolerate the damage. I am one of the deadliest combatants in the entire multiverse.

Weapons proficiency: As an experienced ex-League member, I am masterful in a variety of weapons. I am also skilled with identifying and using improvised weapons, such as part of a ceiling frame in the Queen Mansion to battle Al-Owal, an incense burner to combat Earth-X Prometheus, and a flute to fend off the crew of Edward Teach. I have even noted that I know ten different ways of killing someone with just a piece of wood. I was also able to skillfully disarm Quentin Turnbull of his gun using a whip. In captivity, I used part of a broken TV remote to threaten Nurse Ava and a wine glass to knock out Bishop.

Master bo-staff/stick-fighter: My weapon of choice is a pair of extendable batons that combine to form into a bo-staff and I has demonstrated great skill in both stick-fighting and bo-staff fighting. Using my staff, I have defeated multiple armed enemies in quick succession and have competed against other very skilled combatants such as Savage,, Damien, and Oliver. I can also throw my batons with great accuracy, as demonstrated when I killed Barton Mathis.

Master swordswoman: I was trained in the use of swords during my time with the League. When I rejoined the organization from 1958-1960, my swordsmanship skills improved considerably. During my duel with Kendra Saunders, I was able to defeat her despite the latter's greater strength and having her pinned to a wall in mid-air. I was also able to stand up to Mick Rory, a master of combat, when he was Chronos, being able to land several killing blows on him, which were only saved by his armor at the time. In Feudal Japan, I was able to wield two swords at once in battle and defeat a squadron of elite samurai, one of whom was skilled enough with a blade to use it to deflect one of my knives, unscathed. I was also able to battle evenly with Damien, a former candidate to the title of Ra's al Ghul, twice in a sword duel and defeated him both times.

Master knife wielder/Knife thrower: I am very skilled at using knives in combat, as I used a small knife to disarm and easily defeat Blake, a trained swordsman. I am also an excellent knife thrower, as I was able to throw a knife straight into an armed woman's chest from across the room before the latter could fire at me and deprived Damien of his handgun with a shuriken before he could react. I has also demonstrated the ability to throw several knives in quick succession, as seen by my encounters with the Bratva, when mind-controlled by the Dominators, and in the alternate reality created by the Legion of Doom.

Expert markswoman: Presumably taught by my father and later the League, I am accomplished in the use of firearms, ranging from handguns to sniper rifles. I have also demonstrated proficient use of a crossbow. My confidence in these skills was enough that I was claiming to have never lost a shoot-out before my duel with Levi Stapleton. I was later able to use a revolver to shoot a whistle from his hand.

Skilled archer: While rarely demonstrated, I am a proficient archer, as seen when I used Oliver's compound bow to shoot an arrow into the shoulder of one of Xavier Reed's goons.

Bowling: I am a talented bowler, able to help my team win against the Pin Killers.

High-level intellect/Expert tactician/Leader: I am a highly trained tactician, as I set a trap for Al-Owal and his men when they ambushed me. While a member of Team Arrow, the team often looked towards me for guidance when Oliver wasn't available. I am also very observant, able to deduce that the employees of the Bruemberg Group weren't what they claimed to be by picking up on small signs. After Rip Hunter disappeared, I was elected to lead the Legends by Martin Stein, who realized that I was the team's best tactician and the only one able to keep a leveled head in times of crisis. Even Rip himself acknowledged I was the better leader. Becoming a clone has not changed my skill in the ways of observation or leadership, as I am still fully respected by my team, regardless of my changes, and was able to quickly deduce that Bishop was cheating **** using clones. I was also able to credibly feign loyalty and enthusiasm to make Bishop free me from my room. I was also very tactful and skeptical of Bishop's return and behavior, and wasted no time in preparing for the worst, quickly imprisoning him aboard the Waverider, and having him watched at all times by at least one member of the Legends during this time.

Expert driver/Pilot: I am highly trained driving multiple vehicles, such as cars and motorcycles. During my time with the Legends, I became capable of navigating and piloting the futuristic Waverider. I was the first on the team Rip left in charge of piloting the ship and he complimented my piloting abilities.

Expert thief: Due to my dating experiences with juvenile delinquents, I know how to hot-wire a car. I even successfully swiped a piece of the Askaran Amulet from Damien Darhk and a Time Bureau agent's badge after their fling.

Master interrogator/Torturer: During my time with the League, I learned how to extract information out of my targets in many ways, including ****. I was even personally taught by Ra's al Ghul how to kill a man slowly over a matter of days.

Medical knowledge: During my time with Anthony Ivo, I was trained in forensics, chemistry, and first aid. I was capable of treating injuries and performing minor surgeries. I was also able to successfully identify the diseases of William Tockman and Nate Heywood.

Toxicology: Due to my time in the League, I was familiar with various poisons, specifically Tibetan pit viper venom.

Multilingual: I am capable of fluently speaking English, Mandarin, Arabic, and Tibetan.

Stealth/Infiltration/Escape artist: I am highly capable of entering and leaving buildings without being seen, regardless of their security. I was able to swiftly leave without Oliver being able to follow after the two fought the Dollmaker and I was even able to sneak up on Malcolm, a master of stealth, who commented my skill. I am also able to conceal my weapons easily on my person, such as knives and batons.

Singing: I seem to be a decent singer, as I sang frequently with Ray Palmer and Nate as the Puppets of Tomorrow in an alternate timeline.

Dancing: I am a talented dancer, as seen when I danced the tango with Ava Sharpe at a benefit and performed in a Bollywood dance number with Zari Tomaz and Charlie.

Indomitable will/High tolerance for pain: Like most members of the League, I have an incredible tolerance to pain; for example, when Oliver was stitching a wound on my back, I didn't even flinch. Damien even acknowledged that **** would prove fruitless on me. Similarly, I have shown a very high tolerance for ****, having regularly out-drunk men who attempted to intoxicate me enough to have their way with me and was able to easily defeat multiple Earth-X Nazis despite being slightly hungover. I even fought efficiently while high on marijuana. I embodied a strong mental drive, able to resist giving into my bloodlust urges with my friends' support and overcome the demon Mallus' possession on several occasions. During the Anti-Monitor Crisis, I was revealed to be the Paragon of Destiny.

I had the following weaknesses;

Pain and vulnerability: Despite becoming a clone with the regeneration powers, I am still capable of feeling pain to an extent and because my body is half human, and I retain most if not all of the same limitations and vulnerabilities that regular humans possess.

Pregnancy: Getting pregnant negates my regenerative healing powers.

I had the following former weaknesses;

Bloodlust: After my resurrection by the Lazarus Pit, I was plagued with a bloodlust that compels me to kill, making me occasionally aggressive and violent. However, since John Constantine restored my soul, me not killing anyone does not deteriorate my physical condition, as my bloodlust is purely psychological. After rejoining the League for two years, I was able to gain full control over my bloodlust using herbs and meditation. By the time of Damien Darhk's resurrection, my bloodlust seems to have completely calmed as Nora Darhk was able to use the life-siphoning dark magic spell on me, a spell not normally applicable on people affected by the Lazarus Pit bloodlust, as seen with Thea Queen.

Blindness: Shortly after I started having visions, I collapsed and when I woke up I was blind. Charlie referred to it as "losing one kind of sight and gaining another". This was a side effect of my link to Atropos, and once Atropos died and the link was severed, my sight was restored.

I had the following equipment;

Expandable batons: As the Canary, and later White Canary, I used a pair of expandable batons which could combine into a bo-staff in battle as my main weapon. I have also demonstrated the use of smaller batons, as seen when I killed Barton Mathis.

Shurikens: As the White Canary, I carry an unknown number of shurikens on my person to use in long-distance battles or as distractions.

Guns: After my resurrection, I utilized a handgun in the rescue of Ray Palmer from the Latin Building. I have since used a multitude of guns in my time with the Legends, including sniper rifles, handguns, and even at one point, stealing a Time Master's energy blaster.

Knives: I have used a variety of different knives, such as daggers. Knives have become a staple in my equipment, with me mostly using them in undercover work.

White Canary suits: I wear a white leather protective suit as the White Canary. The suit was designed for me by Cisco Ramon on Laurel Lance's request. Unlike my Canary suit, the White Canary suits do not have a mask. The suit was later modified to include a white jacket. Eventually, it became a collared suit with no jacket.

I had the following former equipment;

The Canary suit: I wore a black leather suit, the pants being reminiscent of fishnet stockings, when I fought crime as my former vigilante alter-ego, the Canary. Along with this, I wore a mask to hide my identity from enemies (and also from friends and family, at first). I wore the Canary suit a couple more times after having my soul returned to me until joining the Legends, for which Laurel gave me the White Canary suit.

Sonic device: As the Canary, I used a handheld non-lethal sonic weapon to incapacitate large groups of people. The device overwhelmed the hearing of everyone in its immediate vicinity, and was also capable of shattering glass. It can also be use as an improvised explosion device; when the light on the device switches from light blue to light red, the device immediately detonates for the purpose of distraction or escape. After my ****, Laurel had Cisco modify the device into the Canary Cry.

Sonic bracelet: When I briefly returned to Team Arrow to help Felicity Smoak, I used a sonic bracelet (an upgraded version of the Canary Cry) that emitted sound waves. I later passed on the weapon to Dinah Drake.

Voice filter: I used a voice filter to disguise my voice; whenever I was talking to individuals who do not know my true identity. I stopped using this device after becoming White Canary.

Blonde wig: As the Canary, I wore a beach-blonde wig to hide my identity.

Mask: To further conceal my identity, I also wore a black mask as the Canary. When becoming the White Canary, I ditched the mask, as Laurel insisted I no longer had to live in the shadows.

Motorcycle: I used a motorcycle to get around Starling City when out on patrol as the Canary.

**** Totem: When Mallus successfully attempted to get me to wield the **** Totem, I was possessed by the monstrous behemoth and gained special powers from it, until freed from Mallus's realm. I used the totem again to help create a version of Beebo to defeat Mallus, this time in control of myself. Afterwards, the totem was given to Kuasa to protect.

League of Assassins suit: As a member of the League, I wore a protective suit which concealed my identity. It is unknown (although likely) if I wore a suit during my first tenure at the League although I am shown bearing one after rejoining them in 1958.

Scarf: Like my ex-lover, Nyssa al Ghul, I used a scarf to descend from ceilings in an acrobatic manner.

Waverider: After Rip Hunter went missing, I became the new captain of the Waverider.

Time courier: I will occasionally use a time courier to travel through time when I don't have access to the Waverider or need to time travel somewhere without my teammates noticing.

I was lying in bed in my home; the Lance house. “I think it’s time I had a bit of fun with myself,” I said. I quickly undressed myself and started to rub my pussy, thinking about the women who I have slept with throughout the years. They were the following; Nyssa Al Ghul, Queen Geneviere, Queen Anne of France, Girls in Salem, Nurse in 1958, Alex Danvers, and finally Ava Sharpe.

As I masturbated, the fantasies of the women I’ve slept with developed into more intense and intimate encounters.

<B>Nyssa Al Ghul……………………………………………..</B>

Nyssa was a mixed-race (primarily caucasian) woman with long brown hair, brown eyes, 5 feet 8 inches tall, 132 lbs, had an average body, and natural 34A breasts.

Nyssa had the following abilities;

Peak of human physical condition: As a highly skilled assassin, Nyssa is in top physical condition with fast reflexes. She is noticeably much faster than Oliver Queen and Malcolm Merlyn, despite Oliver being the same age as her. Nyssa was strong enough to break the neck of Isabel Rochev.

Acrobatics/Free-running: Nyssa is extremely agile and graceful, able to easily parkour on her surroundings during fights. Like me, Nyssa can easily descend from large heights with a scarf.

Honed senses: As a trained assassin, Nyssa has highly developed senses, able to detect the presence of others before they approach her. For example, Nyssa deduced Oliver was watching her meeting with me without turning around.

Master hand-to-hand combatant/Martial artist: Having trained with the League of Assassins since childhood, Nyssa is a highly skilled hand-to-hand combatant and martial artist, having gone through the same training that all league members do, though being the daughter of Ra's al Ghul meant that she was subjected to a higher level of training. Her style seems to comprise of Boxing, Karate, Muay Thai, Hapkido, Taekwondo, Judo, Sambo, Kali, Kickboxing, Kung Fu, Aikido, and Krav Maga. Nyssa was able to easily beat five armed security guards in a matter of seconds. She also contended against Oliver as the Arrow head-on in both of their two close quarters fights, even managing to briefly gain the upper hand and almost beat him until he eventually turned the tides. Nyssa proved herself an agile fighter, using her light weight and flexibility to her advantage. She also even able to hold her own against Malcolm repeatedly, although Malcolm would always gain the upper hand over her. Nyssa once defeated Malcolm when she had a sword while he only had a stick and caught him off-guard. However, during the League civil war, Nyssa confirmed that she couldn't defeat Malcolm in unarmed combat. Nyssa was also able to overwhelm Maseo Yamashiro in their fight, only losing since she became briefly distracted by Laurel Lance being defeated. Nyssa repeatedly displayed the ability to hold off and defeat several members of the league and the Thanatos Guild by herself at once, though she was defeated in a confrontation against the guild's leader, Athena. She eventually trained Mia Queen how to fight.

Master archer: Nyssa demonstrated skills in archery that seemed to rival that of Oliver and Malcolm's. She was able to keep up with Oliver in their first one-on-one archery battle and almost won. Nyssa can also easily shoot arrows from a moving vehicle.

Master stick-fighter: Nyssa has proven to be a very proficient stick-fighter, she was able to take down multiple armed guards with a police baton. Like Oliver, she offen uses her bow as a blunt weapon in close combat.

Master swordswoman: As a former member of the League of Assassins, Nyssa is an excellent swordswoman, she was able to overpower and capture Malcolm when she had a sword while he only had a stick. In their sparring sessions though, Malcolm had repeatedly defeated her, also, during the League civil war, Nyssa confirmed that she couldn't defeat Malcolm in a sword duel. Furthermore, in her sword duel against Oliver, who had greatly improved his swordsman skills, Nyssa was disarmed in seconds. Nyssa was able to defeat some assassins from the League using Oliver's sword by herself and proved able to fight on par with, even defeating her older half-sister, Talia al Ghul, despite the latter's much greater experience; though it was only because she simply caught Talia off-guard. Nyssa was able to put up a good fight in her confrontation against Athena, but she was soon bested.

Master knife welder/Knife thrower: Nyssa is a highly proficient knife welder, as she was able to easily slit the throat of a League member and is also able to throw her darts with great accuracy.

High-level intellect/Master tactician/Leader: Nyssa is intelligent and well-trained in strategy and subterfuge. She devised a plan to poison Laurel and later kidnap Dinah Lance to **** me into returning to her and the League. She also kidnapped Thea Queen to lure out Malcolm. As the former heir to the Demon, Nyssa displayed leadership skills as she lead a team of assassins to battle Slade Wilson's Mirakuru army and retake the league from Malcolm. Nyssa was also able to infiltrate the Thanatos Guild and discover their endgame, even having devised a fail-safe to help her escape the guild if she was discovered.

Explosives expert: Nyssa has become highly trained with the usage of plastic explosives, as she placed a network bombs in the base of the Thanatos Guild to cover her escape while she infiltrated the group.

Expert medic: Nyssa is highly trained in first aid. She nursed me, who was dying of starvation on Lian Yu, back to health, and treated a sword wound on Oliver's hand after his battle with Ra's.

Toxicology: Nyssa displayed a familiarity with poisons. She used a small amount of Tibetan viper venom to poison Laurel in a ruse to bring me back, and also immediately figured out that I had poisoned herself with said venom. Nyssa later used a dart laced with a sedative to make Roy Harper pass out.

Multilingual: Nyssa is capable of fluently speaking English, Arabic, Japanese, and Russian.

Meditation: Nyssa is skilled in the art of meditation, which she used to stay calm while being held captive in a cell in the Arrowcave by Team Arrow.

Stealth/Infiltration/Escape artist: Nyssa is highly experienced in entering and leaving buildings undetected, like me, she uses a scarf to quickly descend down from ceilings. Nyssa was able to break into the Arrowcave undetected and ambush Oliver and Roy. She also infiltrated the Thanatos Guild undetected long enough to learn of their plans.

Nyssa had the following equipment;

Customized hunting arrows: Nyssa carries a number of black arrows with her at all times. These arrows feature a special red fletching and tip.

Customized PSE Chaos AD Compound bow: Nyssa wields a personal compound bow, similar to that of Malcolm Merlyn. It is possible that this bow is the signature bow to the League of Assassins.

Dagger: Nyssa carries a personalized dagger at her right thigh. It features a gold trim and a marked blade. She drew this dagger upon reuniting with me and during her battle against the Arrow.

League of Assassins suit: Nyssa wears a protective suit of black robes, unique from the usual garb worn by League assassins. Her suit differs in that it features loose fitting garbs and a red shoulder pauldron. The red color indicates Nyssa's seniority in the League.

Sword: Nyssa can proficiently wield a sword. Her sword of choice is an Arabian Sands scimitar.

Trick arrows: Shortly after her return to Starling City, Nyssa uses a bola arrow to save Laurel from a thug, who was about to use a second knife, after the former underestimated her opponent.

Quiver: Nyssa wears a black quiver to keep arrows on her back at all times

Nyssa had the former equipment;

Scarf: Nyssa uses a scarf to descend down a ceiling. She also uses it to block Malcolm's arrows.

Darts: Nyssa uses a dart to sedate Roy Harper, making him pass out.

The fantasy started off the same as the reality. While walking down an alley, Oliver watches me leave, and is surprised when Nyssa appears from the roof. She walks towards me with a dagger in her hand. Oliver steadies his bow, prepared to shoot. When Nyssa is close to me, she instead kisses me. Oliver lowers his bow, in shock (and briefly smirks at the view). Nyssa then breaks the kiss and mentions my "boyfriend". Nyssa expresses her desire to bring me "home" to the League of Assassins, but the Arrow won't hear of it. I takes Oliver aside and tells him to trust me.

From there, the fantasy continued. Nyssa took me by my hand and led me into a dark alley. She pressed me against the wall and we resumed our make out session. At first, we just kissed each other but soon we started involving our tongues in the kiss. We took turns sticking our tongues in each other’s mouths so that the other could suck on our tongues.

When she was sucking on my tongue, it felt so good. My pussy was getting wet and aroused. Nyssa then accidentally nibbled on my tongue. I was wearing a black belted cami jumpsuit while she was wearing her usual legend of assassins outfit and her quiver. I thought she was going to be mad, but instead she just sucked on my tongue even harder. I could feel her gulping down my blood as it was pouring out of my injured tongue.

She pulled away and smiled, her lips stained with my blood. “I’m sorry I couldn’t resist doing that,” she said.

Instead of being repulsed by the act, it turned me on even more. I wanted to taste her too. I pulled her to me and nibbled her tongue. Unlike my tongue, hers was more flowing. Her blood flowed into my mouth like water in a river. My blood mixed with hers and it tasted so good. We sucked on each other’s tongues for hours before we pulled away.

<B>Back in reality………………………………………………………..</B>

<B>Several hours later……………………………………………………</B>

I was in the S.T.A.R. Labs Med Lab, dancing with my four friends; Felicity Smoak, Iris West-Allen, Alex Danvers, and Kara Danvers. All of us wearing their regular outfits; ones that were easily removed for easy access to their sexy bodies. I was wearing a black leather panel top and black leather pants. Felicity Smoak was wearing a multicoloured striped tee and red tie-waist pants. She was a caucasian woman with long blonde hair, blue eyes, was 5 feet 5 inches tall, 116 lbs, had a slim body, natural 32B breasts, and no tattoos or piercings.

Felicity had the following abilities;

Genius-level intellect/Great business acumen/Expert tactician/Leader: With an IQ of 170, Felicity has an exceptionally bright mind and is one of the most intelligent individuals in the multiverse. She is regarded as a child prodigy, able to engineer computers by the age of seven. Felicity graduated early from the esteemed Massachusetts Institute of Technology at the top of her class with a dual master's degree when she was only 19. Beyond her speciality in computers, she has demonstrated vast knowledge of other subjects, such as biology, chemistry, physics, mechanical engineering, mathematics, history, and literature. Felicity has considerable knowledge in business, able to keep Oliver Queen on track at Queen Consolidated as his EA and tutor him in business management. Upon becoming the vice president of Palmer Technologies, she gradually became a skilled businesswoman able to successfully lead the billion-dollar conglomerate, so much so that Ray Palmer was willing to sign over the company to her. Felicity is experienced in founding and running her own company, as demonstrated with Helix Dynamics (later Smoak Technologies). As Overwatch, Felicity has proven to be a capable tactician and is able to occasionally lead missions. For example, she helped Team Arrow stop Shadowspire's attack on A.R.G.U.S., formulated a plan to rescue the captive Palmer Tech board members from Brie Larvan, led the new recruits into saving some ACU members from Tobias Church, and worked with Oliver to escape from an EMP-impacted Arrowcave. Eobard Thawne himself praised Felicity's brilliance and declared she would accomplish "great things" in science.

Computer specialist/Master computer hacker: As an MIT graduate with a Master of Science in Cyber Security and Computer Sciences, Felicity is an immensely skilled computer specialist and hacker. She was acknowledged as the top I.T. specialist of Queen Consolidated, being recommended to assist Oliver and Walter Steele in their respective favors. Felicity has been able to recover valuable information for Team Arrow on people, locations, and other things, once retrieving schematics of the Exchange Building from Floyd Lawton's bullet-ridden laptop. She has demonstrated the ability to hack into high-grade security data banks in places like A.R.G.U.S., S.T.A.R. Labs, the F.B.I., NSA, and CIA. Felicity was able to break through the Cobalt encryption on Guillermo Barerra's phone and decrypt a security fob of Blackhawk Squad Protection Group protected by military-grade cryptographic encryption security protocol (Paul Knox admitted that Felicity is the first person to ever manage the latter). However, she was unable to gain access to Merlyn Global Group's data unless directly in the building. Felicity can code complex algorithms and software for her vigilantism such as the X-axis bi-numeric algorithm, designed to infiltrate virtually any digital mainframe. She was able to hack into the US Treasury trucks' closed-end GPS undetected and discover the secret identities of three undercover IDND agents, which even experienced hackers Cooper Seldon and Curtis Holt were respectively unable to accomplish. Working with her father, Noah Kuttler, Felicity acquired control of Rubicon from H.I.V.E. and overrode its programming. Felicity's skills are considered to be at the highest level, as she was widely regarded and respected by Helix.

Master engineer: While not her main area of expertise, Felicity has proven to be an excellent engineer, as she built her own computers as a child. She was able to fix a defibrillator machine and make a Palmer Tech elevator stop at the boardroom by manipulating their wiring. Felicity revamped the Arrowcave and designed a custom-made bow for Oliver in his new crusade. She was instrumental in helping Ray build his A.T.O.M. Exosuit, such as determining that he needed a quantum processor to power its beams, something even Ray had trouble figuring out. Working together, Felicity and Curtis designed the Green Monster crossbow and an implant to cure John Diggle's arm tremors. She even upgraded the Canary Cry into the sonic bracelet.

Master mathematician: From childhood, Felicity displayed an aptitude in math and is acknowledged by Team Arrow to be their most valuable asset in the subject. Because of her skill, she is an effective card counter, claiming that "it's all probability theory and mathematics". Felicity also calculated the precise amount of time it would take for her to decrypt Adrian Chase's optic scrambler, as well as the exact amount of power and angle of an explosive arrow needed to pry open a steam tunnel grate in the Arrowcave without igniting the leaking methane gas. She even figured out how Malcolm Merlyn's ancient box puzzle could be solved using the Fibonacci sequence.

Biochemistry/Forensics: Felicity was able to determine where the Vertigo **** was manufactured by performing a spectro-analysis of a sample. Working with Barry Allen, she also investigated a crime scene at the Robert Queen Applied Sciences Center. Felicity is capable of analyzing blood work, as shown when she tested Roy Harper's blood for residual Mirakuru. She used an algorithm to do a forensic workup of Prometheus' shuriken and soon learned it was crafted from the same alloy as Oliver's arrows. Felicity was able to run a DNA test and figure out that the new Green Arrow was Oliver's half-sister, Emiko Adachi.

Dentistry: Felicity briefly wanted to become a dental hygienist and thus has at least basic knowledge in dentistry; she correctly determined that a dismembered Ghost tooth was an upper-left bicuspid.

Skilled driver: Felicity is capable at driving cars and vans. As such, she is able to successfully ram vehicles into her opponents.

Expert investigator: Felicity is a very sharp-minded and observant woman, making her a keen investigator; she was able to deduce Oliver's's identity as The Hood based on his favors' correlation with the vigilante's activities. Felicity figured out The Dodger's modus operandi after studying his past thefts and discovered the The Canary's connection to Laurel Lance upon realizing the vigilante was following the latter rather than the Arrow. After tracing a wire payment Moira Queen made on Tempest to her daughter's obstetrician, Felicity connected this transaction to Moira's recent testimony of her affair with Malcolm Merlyn, leading her to realize that Thea Queen was Malcolm's biological daughter. She even immediately saw through Earth-2 Laurel Lance's impersonation of her Earth-1 doppelgänger by picking up on the holes in her story and behavior (e.g. an inclination towards wine while Earth-1 Laurel was an alcoholic).

Expert interrogator: Felicity can make her targets comply with Team Arrow's demands through her hacking capabilities. She blackmailed Clinton Hogue into revealing Sebastian Blood's point of attack in The Siege by threatening to drain his parents' retirement fund. Felicity also **** an executive of DetraLink DST into giving her access to the network carrier's system by threatening to reveal his failure to report terrorist activity in the network.

Expert medic: Felicity has been trained in first aid by John, allowing her to stitch up wounds when needed.

Skilled hand-to-hand combatant: Felicity has received self-defense training from John and Oliver, making her capable protecting herself when the situation demands it. While Barton Mathis/The Dollmaker tried to kidnap her, Felicity managed to push him back once Oliver shot her captor with an arrow, though she was injured in the process. Over the next couple years after more training, Felicity was able to disarm and knock out Cooper when he held her hostage, kick back Jeremy Tell/Double Down, and defeat a couple of H.I.V.E. prisoners. She even took down a Ghost before he could react and knocked out a de-powered Earth-2 Laurel with a single punch after catching the latter off-guard, though jammed her wrist after. Felicity was also able to subdue a few Earth-X Nazis and managed to briefly fight off Ricardo Diaz when he attacked her, but was soundly overpowered.

Basic stick-fighting: Felicity is adept in at least rudimentary stick-fighting, able to take down multiple H.I.V.E. prisoners using a metal pole with little struggle.

Skilled markswoman: Felicity used a machine gun to fend off and eventually shoot Double Down. Three years later, she had gained much more proficiency in using firearms, particularly handguns; using her personal sidearm, Felicity nearly killed Diaz and defended herself from Frank Cassaday.

Baking: Due to her knowledge in chemistry and physics, Felicity is great at baking pastries, such as cookies.

Network: Felicity had some contacts at Queen Consolidated due to her branched-out work in the I.T. department. As the CEO of Palmer Technologies, she had access to the resources of a multi-billion dollar corporation until she was forcibly removed. During her time at Helix, Felicity had virtually universal resources for information gathering, which greatly surpassed her own, until she was let go by Cayden James.

Stealth: Felicity was able to sneak up on and knock out members of the New Reich without being noticed.

Indomitable will/High pain tolerance: Felicity is a fearless, hardworking, and determined woman who rarely gives up. As a vigilante, she will stop at nothing to help her friends, especially when they're in danger; she once spent days together tracing Ray's distress call, with minimal rest. When cornered by Cooper and Damien Darhk, Felicity adamantly refused to aid either foe in their respective agendas, only considering relenting when they threatened her mother, Donna Smoak, instead of her. Felicity also risked her life to protect Kara Danvers from Dark Arrow and Eobard, refusing to give her friend up even when targeted for ****. Felicity can also tolerate great pain when needed; immediately after taking a bullet to the shoulder for me, she gathered the strength to upload a virus onto William Tockman's phone. Felicity also barely flinched after being shot in the arm by Rene Ramirez when trying to protect Earth-2 Laurel.

Felicity had the alternate reality abilities;

Peak of human physical condition: As a vigilante, Felicity was in top physical condition.

Acrobatics/Free running: Felicity was able to gracefully scale through obstacles and jump several feet from a railing while being pursued by me and Amaya Jiwe.

Expert hand-to-hand combatant/Martial artist: As an active vigilante, Felicity was highly trained in close quarters combat, able to hold her own against me and Amaya for a time despite having a broken ankle.

Felicity had the following weaknesses;

Paraplegic: After shootout caused by H.I.V.E.'s Ghosts, Felicity's spinal cord was permanently damaged, rendering her incapable of walking. However, with an implant created by Curtis Holt and several weeks of physical therapy, she was able to regain her mobility. As a result, though, Felicity is now **** to electromagnetic pulses; when Adrian Chase set off an EMP in the Arrowcave, her implant shorted out, rendering her paraplegic once more until Curtis fixed it.

Hacking: Due to Felicity's spinal implant, she is presumably **** to hackers, who would be able to deactivate the device. This would render Felicity paraplegic again as well as cause severe, potentially life-threatening pain, as seen with Curtis hacking John Diggle's implant.

Felicity had the following equipment;

Implantable bio-stimulant: After being paralyzed in an attack by H.I.V.E., Felicity had a bio-stimulant designed by Curtis Holt implanted into her spine, which allowed her to walk again.

Makarov PMM: Felicity was given this gun by Anatoly Knyazev and it became her personal sidearm.

Felicity had the following former equipment;

X-axis bi-numeric algorithm: Felicity created this "super virus" to aid in her hacktivism at MIT, which allowed her to gain root access to virtually any digital server. After Cooper Seldon's apparent ****, Felicity abandoned her hacktivist ways and stopped using the virus.

Pandora: Felicity was given this data cache by Alena Whitlock, which contained incriminating evidence against J.G. Walker. She continued to use Pandora's data to find leverage against her opponents until ending her affiliation with Helix.

Felicity had the following alternate reality equipment;

Suit: In an alternate reality created by the Legion of Doom, Felicity wore a protective black and purple leather suit while fighting crime in her crusade against Damien Darhk. It would remain in her possession until her **** at the hands of Darhk's two personal assassins, me and Amaya Jiwe.

T-Spheres: In the Legion of Doom's alternate reality, Felicity utilized T-Spheres while fighting crime as a vigilante, which she used to try and fend off me and Amaya as they pursued her.

Felicity gave me a kiss on the lips as we danced together.

After a while, Felicity was replaced by Iris West-Allen.

Iris was wearing an olive green cropped jacket and matching pants. Iris was a mixed-race woman with long black hair, brown eyes, was 5 feet 4 inches tall, 123 lbs, had an athletic body, natural 34A breasts, and no tattoos or piercings.

Iris had the following powers;

Retrocognition: Due to Iris's unique connection to the Speed **** and the Still ****, She retains her memories from before Crisis, She can remember alternate timelines, such as Reverse-Flashpoint, something that even Deon Owens, the host of the Still ****, couldn't recall.

Iris had the former powers;

Mirrorverse adaptation: After being trapped in the Mirrorverse for so long, Iris' body began to adapt to the mirror realm allowing her to control it and being able to read and use its technology. She uses this power to read the monitors to locate David Singh who also is trapped within the Mirrorverse. It was pointed out by Kamilla Hwang that Iris had the power to control the Mirroverse but this also comes with a price of maddening her as a weakness. However after leaving the Mirrorverse Iris seemingly retained some of her new skills and apparently doesn't suffer from neural dissonance anymore. When Eva returned to the mirrorverse, Iris lost all her powers.

Vitrikinesis: Iris was able to manipulate mirrors after she was trapped in the mirrorverse for a while. She was able to fend off Eva's shards thrown at her.

Speed **** connection: Despite not apparently having a meta-gene, Iris seems to possess a unique connection to the Speed **** that allows her to connect with speedsters, namely her husband. This ability first showed itself when Iris felt a jolt of electricity when she touched Barry while he was in a coma. Iris seems to be able to generate and store Speed ****'s energy in her body unconsciously. She was able to provide enough energy to jumpstart the Speed **** itself after it "died" due to corruption from the Spectre. Between her connection to Barry and the brief time she inherited his powers through Matthew Kim, the Speed **** was able to grant her full access to speedster powers to battle against the Godspeeds. Despite having them for only a short period, Iris quickly adjusted the usage of them, effectively working as a superhero, in certain capacities showing even more ingenuity than Barry. After the battle, Iris' connection with the Speed **** seemed to end, losing her speedster powers.

Accelerated healing factor: Iris' transferred powers let her heal in a fraction of the time a normal person would. After breaking her leg and suffering severe smoke inhalations, she made a full recovery hours later.

Electrokinesis: Iris' Speed **** energy uniquely generates purple electricity.

Superhuman agility: Iris was able to maneuver through enclosed areas with great coordination and dexterity. This enabled her to repeatedly traverse a tall building's staircase to save 14 people from a fire, one after another.

Superhuman speed: Iris was able to move at such vast speeds that even Barry was amazed at how fast she could move despite being new to her powers. With her speed, she can easily traverse Central City or change outfits in an instant. Her speed also enabled her to run on an ocean.

Aerokinesis: Iris was able to use her speed to generate air flows on various levels. While she struggled to use this ability to properly smother a fire, she proved able to use this build-up to gather and direct enough water into a tidal wave capable to disperse a giant fire cyclone of over 6000° Fahrenheit.

Superhuman stamina: Iris was able to run tremendous distances with no signs of fatigue.

Iris had the following abilities;

High-level intellect/Expert investigator/Skilled tactician/Leader: Iris is very intelligent individual and an excellent investigator; as she follows every lead and rumor to discover the truth behind any story; she eventually discovered that the S.T.A.R. Labs particle accelerator explosion was what gave the Flash his powers. Iris' background as a psychology student has sharpened her natural wits and intuition, which she presumably inherited from her police officer father and grandfather, and gave her a methodical approach to studying and investigating the several meta-human cases around the city, starting off with the Flash. Iris' detective skills made her a prime candidate for the police academy, which she only backed out; due to Joe West's disapproval. On her own, Iris figured out that Barry Allen was the Flash upon remembering how Barry gave off similar electrical shocks as the speedster while comatose. Iris is a capable tactician and leader; after Barry reluctantly went into the Speed ****, she took over the leadership role of Team Flash, though nearly 1 in 3 of the criminal meta-humans they have gotten into a confrontation with have managed to escape. She has a creative intelligence, which was evident when she got the idea of using the Quark Sphere from the Speed **** to stop a nuclear bomb or using A.M.A.Z.O.'s weaknesses against it.

Expert hand-to-hand combatant: Planning for his daughter's safety, Joe extensively taught Iris since her childhood how to defend herself. During sparring matches against Barry as children, Iris was never once hit by her friend, though it should be noted that Barry was not actually trying to hurt her. As an adult, Iris was able to knock out the much larger Tony Woodward (when not in his metal form) after he had been dazed by the Flash. She also showed considerable reflexes, able to dodge a sucker-punch from the Alchemy-possessed Wally West before knocking him out herself. Iris was also able to hold her own against and eventually subdue Marlize DeVoe after deliberately getting impaled on the latter's katana. She even managed to take down several Earth-X Nazis and knock out Peter Merkel with two punches.

Expert markswoman: Iris is skilled in the use of firearms, having been taught by Joe in case of emergencies. She was able to accurately shoot off Dr. Light's mask from a distance. Iris also shot and killed Savitar to protect Barry and used a laser gun to defend herself from a katana-wielding Marlize. Iris is capable of defending herself with various types of laser guns and she has used them on many occasions such as helping Team Flash fight Eobard Thawne, fighting Cecile Horton while she was under the control of the Psycho Pirate mask, and defending the team from a mind-controlled Mia Queen.

High tolerance for pain: Though not seen often, Iris can tolerate intense pain when needed; she deliberately impaled herself with Marlize's katana, allowing her to pull Marlize towards Clifford DeVoe's chair, knock her out, and transport her out of S.T.A.R. Labs despite her injury.

Stealth: Iris was able to sneak up behind and knock out Shawna Baez without being noticed. During the Earth-X invasion, she and Felicity infiltrated S.T.A.R. Labs to save Kara from Thawne.

Iris had the following former weaknesses;

Neural dissonance: Iris' prolonged stay in the Mirrorverse gradually degenerated her mind; the more she adapts there, the more she loses her sanity. Iris even developed Eva McCulloch's tic of scratching her arm. However, she recovered from this after being released from the Mirrorverse.

Time sickness: Iris had a time sickness that caused her to lose consciousness and move forward in time. Deon Owens was containing it, although he undid the treatment so they could investigate about the Negative Still ****. As the sickness has worsened, her time episodes can send people or objects into the Still ****, via a green energy that seems to be Still **** energy or an energy similar to Timeless Wells's. The Negative Still **** was revealed to be infecting Iris to get a sacrifice to restore Eobard Thawne's powers so that he can be the avatar of the Negative Speed ****. It was cured after Iris left the time stone.

Iris had the following equipment;

Guns: Iris is very proficient in using guns.

Iris had the following former equipment;

The Flash suit: After Melting Point transferred Barry Allen's speedster powers to Iris, she briefly took on the mantle of The Flash. Cisco Ramon modified a purple jacket Iris wore for day-to-day use to be friction proof, which she wore along with an extra mask of Jesse Quick's while operating in the field. After the speedster powers were returned to Barry, Iris stopped wearing the suit. In an erased future, Nora West-Allen reused this suit when she began operating as the speedster heroine XS.

Iris kissed my lips and cupped my ass. Very soon she was replaced by Alex Danvers.

Alex was wearing a red plaid shirt and black leather jacket with black pants. She was a caucasian woman with cropped auburn hair, brown eyes, was 5 feet 7 inches tall, 127 lbs, had a slim body, natural 32C breasts, and had tattoos.

Alex had the following abilities;

Peak of human physical condition: As a top agent of the D.E.O., Alex is in top physical condition, with heightened reflexes, strength, and durability. She regularly engages in intense exercises to maintain her conditioning. Alex is strong enough to break Rick Malverne's nose with a single strike. Alex was even capable of swiftly subduing Querl Dox and knocking him out with one punch.

Acrobatics/Free-running: Alex is very agile and nimble, able to fall from multiple feet without injuring herself.

Master hand-to-hand combatant/Martial artist: As an agent of the D.E.O., Alex is a highly skilled hand-to-hand combatant and martial artist. As required by the organization, she went through an entire year in training before being let out into the field, which included spending 12 hours a day for five months in the D.E.O.'s training room. Alex has proved to be capable of defeating multiple alien enemies at once with ease. She was able to fight on par against notorious assassin John Corben and was skilled enough to battle him to a stalemate. Alex was also able to easily defeat multiple Earth-X Nazis and together with me, overpower Earth-X Tommy Merlyn. Alex could stand up to Mercy Graves for a while before being pushed back. She was later able to hold her own against and eventually overpower Manchester Black, and managed to fight Ben Lockwood on equal grounds even after the latter was mutated by the Harun-El. Alex's skills later improved to the point where she was able to easily overpower Otis Graves.

Skilled knife wielder: Alex practices fighting with knives as part of her D.E.O. training, When battling Nazis during the Earth-X invasion, she proved capable of fending the assailants off with a blade.

Expert swordswoman: Alex was able to fend off various rogue Kryptonians with a sword made of Green Kryptonite. During her fight with Earth-X Prometheus, she managed to disarm the latter of one of his swords and use it against him.

Expert stick-fighter: Alex is an accomplished stick-fighter, able to take down multiple Cadmus agents with a pool cue.

Expert markswoman: Due to Alex's D.E.O. training, Alex is highly skilled in the use of firearms. During the Earth-X Nazi invasion, she claimed to be certified in the usage of 30 government weapons.

Genius-level intellect/Expert tactician/Leader: Alex has a very sharp intellect. She pursued an M.D./PhD at an accelerated speed and finished the PhD portion by 2012 at the age of 23. Additionally, Alex is a highly trained tactician and an extraordinary leader, capable of managing and organizing a handful of D.E.O. agents by herself. She is also the second-in-command of the D.E.O. and was the acting director of the organization when J'onn J'onzz was captured by Non and Astra and when J'onn was incapacitated during the Daxamite invasion. J'onn even entrusted Alex with leading the D.E.O. once he retired for good.

Master scientist: Alex displayed an aptitude towards science since early childhood, as demonstrated by her interest in science fairs as a child. Having a PhD in bioengineering, Alex is also an expert in alien physiology and has used this knowledge in multiple D.E.O. operations, such in the mission to capture the Hellgrammite; she figured out that the Hellgrammite embodied chlorine-based DNA and thus was raiding multiple chemical plants to gather their stockpiles of DDT for use as food. Alex was able to successfully create Blue Kryptonite to incapacitate Bizarro and working with Maxwell Lord, synthesized a cure for Red Kryptonite. She is also an accomplished neuroscientist and xenobiologist. Alex herself stated she could've had a promising medical career as a researcher had she not decided to work at the D.E.O. instead.

Medical knowledge: Alex has performed medical procedures on both humans and aliens; she patched James Olsen up after he was knocked out by a super soldier with Livewire's abilities and examined a comatose M'gann M'orzz, who suffered a psychic attack, figuring out that a Martian mind meld with J'onn would be the only way to save her. Alex also performed an MRI on Samantha Arias when studying her blackouts and helped save Lena Luthor when the latter was poisoned. She and Lena later worked to treat Sam's failing health following her separation from Reign.

Expert interrogator/Torturer: Due to her time with the D.E.O., Alex is an effective interrogator and torturer. She once claimed to know six ways to **** someone with just an index finger. Her knowledge of interrogation techniques is so advanced that when she was interrogated with a polygraph, Alex managed to fake the results.

Explosives expert: Alex demonstrated expertise with bombs, as seen when she rigged an entire Cadmus facility with Haldorr particle mines, linking some of them to a dead man's switch.

Expert driver/Pilot: Alex is a very capable pilot, being able to drive both common vehicles and spaceships.

Intimidation: Alex was able to intimidate Winn Schott to the point that he revealed that James Olsen is Guardian. However, when she attempted to intimidate Julia Freeman (who's alter-ego, Purity was in control at the time) by threatening her with months of incarceration, in order to get her to reveal who the other world-killers are; unfortunately, this completely backfired, as Julia was completely unfazed by these threats of hers. However, after Alex's memories of Kara's identity as Supergirl was erased by J'onn J'onzz, she no longer has the ability to intimidate any individual; even someone like Spencer, who has no form of training to resist interrogation. It is likely that she regained this ability after getting her memories back.

Indomitable will/High tolerance for pain: Alex has shown she is capable of tolerating a high amount of pain; while captured by Malverne, she snapped her credit card in half and used its broken edge to cut deeply into her skin on her shoulder to remove her subdermal tracking chip with barely any reaction. With help from her mother, Eliza Danvers, Alex was able to overcome Indigo's brainwashing. She even battled an army of Earth-X Nazis in spite of being slightly hungover.

In the original multiverse, Alex had the following equipment;

Protective suit: Winn made Alex a protective suit for the battle against the Worldkillers. The suit is fitted with magnets so that Alex is able to **** her gun back to her. Since leaving the D.E.O. Alex has lost the use of this equipment being D.E.O. property.

In the old multiverse, Alex had the following former equipment;

Kryptonite-powered exosuit: Alex used a special cybernetic exosuit powered via Kryptonite, which she got from Non while under Myriad's mind control, to allow her to fight superhumanly stronger opponents such as Kara Danvers or Metallo by physically enhancing her. Also, the suit's forearm was fitted with a Kryptonite-powered energy gun and it could generate green, concussive shockwaves to physically repel and incapacitate opponents, especially Kryptonians. Since leaving the D.E.O. Alex has lost the use of this equipment being D.E.O. property.

Taser batons: Alex uses a pair of batons with an electric charge powerful enough to incapacitate super-powered humans. Since leaving the D.E.O. Alex has lost the use of this equipment being D.E.O. property.

Kryptonite electric field: With her new suit that Winn made her has included some new features such as a kryptonite blaster on her glove of her suit that generates a Kryptonite energy field.

Magnets: Also built into the suit are magnetics which can be used for offensive and defensive ta such as pulling her gun towards her if disarmed. She has also used the magnets in the suit to make a magnetic shield to defend herself or to contain explosives.

Maaldorian laser pistol: During a rescue mission on Maaldoria, Alex acquired an alien pistol from a fallen alien. The pistol itself is shown to be very powerful as it sends any target it hits over a distance and it has even proven strong enough to take down a White Martian, albeit weakened from J'onn and M'gann. Following the constant attacks by the Worldkillers, Winn has upgraded the gun to use not only laser bullets, but also Kryptonite bullets when fighting the Kryptonian witches.

Kryptonite bullets: While fighting the Worldkillers, Alex alien pistol was modified to shoot Kryptonite bullets when loaded.

Electric bullets: While fighting against some mind-controlled aliens, Alex used electric bullets to restart Supergirl's protective suit.

Electric net ammunition: Generates an electrical net capable of briefly restraining three Kryptonians, It works until the net is blasted by heat vision.

In the new multiverse, Alex had the following equipment;

Hand of the soldier: Alex received a Martian watch from J'onn which is capable of transforming into any weapon she wants to use eg. Guns, brass knuckles, knifes.

Sentinel suit: Winn made Alex a protective suit for the battle against the Worldkillers. The suit is fitted with magnets so that Alex is able to **** her gun back to her. Since leaving the D.E.O. Alex has lost the use of this equipment being D.E.O. property and has started wearing a black and blue suit that was manifested by the Hand of the soldier for her time as Sentinel.

Alex cupped my breasts as we kissed. Finally she was replaced by her adoptive sister Kara Danvers.

Kara was wearing a grey bag print skirt, white keyhole blouse, and a navy blazer. She had caucasian skin, long blondish brown hair, blue eyes, was 5 feet 8 inches tall, 116 lbs, had a slim body, natural 33A breasts, and no tattoos or piercings.

Kara had the following powers;

Kryptonian physiology: Normally, like all Kryptonians, Kara's capabilities are no greater than a normal human of her physical conditioning. However, once charged by the energy spectrum of a yellow sun, she becomes able to perform various inhuman feats. While generic for her race, having grown up half of her biological life with these powers have allowed her to use these abilities with far greater control and an equally greater level of raw power compared to other Kryptonians. Kara is one of the most powerful beings in the entire multiverse.

Solar energy absorption: While Kara's powers are dependent on the energy spectrum from a yellow sun, her body is able to constantly and passively absorb such energy while exposed to it, essentially keeping her reserves fully charged near-constantly. Direct exposure to the light of a yellow sun will also accelerate her recovery from any injuries she does manage to sustain. Also, she can quickly regain her full power by small sun radiation like during nighttime on Maldoria and even in Master Jailer's prison despite powerful red sun radiation, just a small amount of yellow sun radiation makes her godly powerful despite presence of red sun radiation. After her battle with Red Daughter, she is shown to be able to take the solar energy out of plants to recharge herself.

Accelerated healing factor: Kara's metabolism is tremendously enhanced by solar energy, allowing accelerated healing abilities and burning calories at a superhuman rate, making her practically immune to becoming fat or obese. Upon being struck by an alien war hammer which penetrated the skin of her arm, when the piece was removed she healed instantly. She often enjoys the luxuries of eating a variety of foods without fear of becoming obese.

Contaminant immunity: Kara has an immunity to all forms of disease and contaminants on Earth. However, despite being unable to be **** or intoxicated by **** or **** from Earth, she has shown herself to have a particularly low tolerance to alien ****. Additionally, Pestilence's virus wasn't as effective on Kara compared to humans, as the Worldkiller needed to scratch Kara multiple times on her face and arms before the latter began feeling sick.

Flight: Kara is able to manipulate her own gravitational field to generate thrust and propel herself through the air, often at hyper-sonic speeds, much faster than she can travel by foot. In early carrier in less than minutes she flew from National City to Chicago. Kara could fly on her own from Kaznia to National City very quickly. Was moving around Earth twice in a second. She was flying very fast, according to D.E.O. map, during kryptonite contamination. As such, she is able to levitate and fly past Earth's atmosphere and near the planet's orbit. James once described her as being even faster than Clark. Also she blitzed all dominators across the planet in Earth-1 where all of them saw rushing taxis as statues.

Sleep flight: Kara has the ability to float in the air, thanks to her ability of flying, while she sleeps.

Levitation: Kara can levitate using her flight abilities.

Heat vision: Kara can emit blue energy beams of intense heat from her eyes. Due to her control over the beams, she has demonstrated being capable of burning through stone and welding metal, causing small explosions and fires, disintegrating meteors, melting very deep in the ground while weakened drastically by kryptonite and physically repelling enemies with similar durability making it useful in combat. At full power, the beams could overload a target with energy, as it did to Vartox's axe and Red Tornado, as well as potentially damage highly durable enemies, as she was able to use it to leave Non blinded (frying his eyes) and seemingly **** when she overwhelmed his own heat vision. However, she has personally utilized it for more mundane uses, such as heating up beverages and cooking food. The color of this heat vision has been changed to purple after Red Daughter merged back with her. But the color has changed back to blue after the battle with Lex Luthor. She also with solar flare shattered 3 meters Schwarz's radius black hole.

Invulnerability: Kara is essentially invulnerable to all Earthly weapons, with bullets simply ricocheting whenever they come into contact with her skin. She is immune to most forms of **** punishment, as seen when she was completely unaffected by attacks with the A.T.O.M. Exosuit, and Mick Rory's Heat gun. She also was able to withstand the Flash's lightning despite it having knocked out both Firestorm and the Atom though this might be because it was not all directed at her. Caitlin Snow even stated that Kara was "invincible" while she was mind-controlled into fighting Barry. However, her near immunity to damage and outside forces did not protect her from the Dominators' mind control device, which **** her to mindlessly turn against her allies. Her invulnerability was put to the test when Overgirl exploded into a supernova (which was about to destroy at least entire Midwest) at point-blank range, and Kara was sent plummeting back to the ground, but survived, showing no physical damage. However, her invulnerability, while incredible, can be broken. She can be overwhelmed if she fights beings of equal or even superior strength, such as when she fought Superman, as her cousin's feral attacks were able to stagger and exhaust her to unconsciousness, and later Reign, who was able to make her bruise and bleed badly during their fight. Also, she can withstand Red Daughter's attacks, as well as her magic plasma blast which created an unnatural anomaly of turning day into night.

**** heat resistance: Kara feels no pain when exposed to **** heat, as shown when her shirt caught fire after the Flash caught her as she fell out a window and (accidentally) sped her out of National City, and she was able to extinguish the embers on her shirt by casually patting them. This was also shown when she didn't flinch at the heat of Mick Rory's Heat gun and removed a hot pan from her oven with her bare hands. Or in early career could casually block nuclear beam from Reactron. Also resisted magic fire of fiery well from Fortress Sanctuary.

Self-sustenance: Due to the effects of a yellow sun, Kara's physical needs are greatly reduced.

Atmospheric adaption: While Kara does require oxygen, her physicality and exposure to a yellow sun allows her to survive while inhaling more harsh forms of it such as the thin, highly CO2-concentrated, atmosphere of Mars.

Reverse photosynthesis: Kara is capable of draining solar energy from plants even without a direct source of light, as seen after being brutally beaten by Red Daughter, allowing her to use the solar energy she absorbed from her surroundings to heal.

Superhuman senses: Kara has super senses, including super vision and super hearing.

Superhuman vision: As a Kryptonian, Kara is able to see very far distances, presumably low superhuman levels.

Night vision: Kara can see clearly in the dark.

X-ray vision: Kara has the ability to see through objects, except for lead.

Superhuman hearing: Kara has super-sensitive ears that can perfectly pick up sounds from miles away and even through structures.

Freeze breath: Kara is able to exhale powerful gusts of air from her mouth which are similar to **** winds. She can also cause the temperature of her breath to drop, therefore able to freeze nearly anything.

Superhuman speed: Kara possesses the ability to move at hyper-sonic speeds, both through flight and on foot. Once she started to actually use her powers in a less restrained way, she was easily able to move at even greater supersonic speeds to the point where she could match a tachyon-enhanced speedster like Barry Allen, though it is worth noting that Barry can now without tachyons, easily go as fast as Mach 13 whereas Kara's top speed peaks just over Mach 7. She commonly uses her speed to appear and disappear faster than people can notice, as well as to somehow change in or out of her Supergirl suit in seconds.

Accelerated perception: While using her super speed, Kara sees everything much slower; allowing her to move with precision and accuracy within very fast moments.

Superhuman reflexes: Kara's reflexes are so fast, she can respond to attacks within seconds.

Time deceleration: When Kara and the Flash ran around the Earth in opposite directions at just over Mach 7, they were able to generate enough centrifugal **** to slow the Earth's rotation, along with time itself.

Superhuman strength: Kara's strength is enhanced under a yellow sun, enough to easily kill a normal human if she were to attack them directly. After embracing her powers as Supergirl, Kara's true potential started to manifest, allowing her to stop a train moving at Mach 1 or lift over a million tons of condensed star material. While not limitless, the extent of her super strength is undetermined; making her among the strongest terrestrial beings in the known multiverse alongside her cousin Clark Kent and J'onn J'onzz. Despite her strength, Kara still must physically exert herself when fighting other super powered beings of similar levels of strength and durability, such as other empowered Kryptonians, as well as to lift or press objects or structures that are larger than herself, such as planes or ships. She was also able to throw Fort Rozz at speed capable of reaching distance needing 12 233 years for message bottles arrive ( knowing technology already is MTFL+ in communication between planets/galaxies ) to another star system in 1.5 years, and could stop the Exodus ship, which was capable of reaching the other side of the universe in an instant. Also can rip apart pods able to survive massive meteor shower of Krypton's remnants or Krypton's massive explosion. Can without trying just bullrush through Legion Ship which withstood all underground Earthquakes for 13,000 years.

Thunderclap: When Kara uses her super strength to clap her hands together, it creates a powerful shock-wave that throws enemies back. Even as teenager accidentally she broke small cliff. It also destroys glass, pushes objects away from her and disorients anyone nearby.

Superhuman jumping/Leaping: Kara is able to jump several feet off the ground and leap several stories in a single bound without having to fly. Even as a child, she was able to leap onto a crashed car several feet away, and when trying to fly again after several years, she was at first only able to jump upwards two stories before shooting skyward. While fighting Alex Danvers, who was controlled by Myriad and wearing a Kryptonite exosuit, both she and Alex jumped several stories into the air while attacking each other.

Superhuman stamina: Kara can run, fight or fly for long periods of time, without getting tired. Her stamina is even greater than that of his cousin, Clark's, as she was able to defeat him in their confrontation (when he was under the influence of Silver Kryptonite at the time).

Extended longevity: As a Kryptonian and the powers that gain from the yellow sun, Kara's life span is considerably longer than a normal human and likewise ages much slower.

Telepathy immunity: Kara is immune to most forms of telepathic powers, even from someone as powerful as J'onn J'onzz, but not from the Dominator device, Psi or M'yrnn J'onzz.

Power bestowal via electricity: If Kara is holding a person while electrocuted by lightning, her Kryptonian physiology allows her to affect the person, giving the person strange abilities; for example, Leslie Willis got her powers from Kara when the latter was struck by lightning when touching Leslie.

Abilities via Legion Ring: When Kara and Mon-El visited Argo City, Kara was given Mon-El's Legion ring.

Flight: The ring has been seen to enable Supergirl the ability to fly when not exposed to a yellow sun through unspecific means. It seems to be activated through a telepathic suggestion, as no thoughts or movements were taken to activate it.

Telepathy immunity: With the ring, Kara has a much stronger resistance against telepathic powers than her natural immunity.

Oxygen independence: The ring can allow Kara to breathe in space.

Time travel: Being able to survive in space allows Kara to travel through time if she finds a temporal disruption in space.

Kara had the following abilities;

Genius-level intellect/Expert tactician/Leader: Due to growing up in an advanced civilization, Kara has vast knowledge about other alien species, as well as their abilities and heritage. On Krypton, she was a studious, hardworking child, spending hours studying Kryptonian history. Kara easily excelled at advanced high school level math and sciences on Earth; she boasted to Alex Danvers of knowing Calculus by the age of 4 and was able to scientifically describe Caitlin Snow's meta-human powers. Kara is very focused and excellent at multitasking, able to keep up with Cat Grant's rigorous demands as her assistant. Kara also has to carefully calculate how much **** to use in her powers so she doesn't hurt/destroy someone/something. She can inspire other individuals to be the best that they can be and sometimes even convince criminals to do the right thing without resorting to ****.

Eidetic memory: Kara seems to have an eidetic memory, able to recall everyone she had ever saved when investigating the Cult of Rao.

Expert investigator/Journalism: Since becoming a reporter, Kara proved to be an effective investigator with strong instincts. She was able to connect the disappearance of Izzy Williams to a string of missing persons cases surrounding a shady clinic. Kara also correctly believed that Lena Luthor was framed for delivering Kryptonite to Metallo and was able to discover Beth Breen's plan involving Jack Spheer's Biomax technology.

Skilled engineer: Kara has displayed familiarity with Kryptonian technology, which is much more advanced than technology of Earth.

Multilingualism: Kara is capable of fluently speaking English and Kryptonese. She also knows some Kaznian-dialect Russian, French, and Spanish.

Expert hand-to-hand combatant: Since joining the D.E.O., Kara has been taught by Alex to better handle herself in battle against opponents with formidable powers of their own, including using their own momentum against them. Ultimately, even with her powers temporarily disabled, Kara has become a highly trained combatant, able to compete against the more experienced Alex and Astra. As the years progressed, her combat skills continued to improve, allowing Kara to hold her own against Indigo and defeat Maxima in their first battles. Her proficiency in combining combat skills with her raw might became great enough to even defeat her cousin, Clark Kent in one-on-one combat and even fight on par with Rhea while weakened by Green Kryptonite. Kara was able to fight evenly with Reign for a while, though was ultimately overwhelmed due to the latter's superior strength. After being trained by Mon-El, Kara has started using her cape in combat. Her fighting style incorporates Boxing, Krav Maga, Taekwondo, Kickboxing, Hapkido, Aikido, Karate, Muay Thai, Judo, and Pro Wrestling.

Singing: Kara has shown to be a very talented singer, able to pass as a lounge singer in Music Meister's movie musical reality. Her skill impressed Barry Allen to the point that he even asked Kara to sing at his wedding.

Dancing: Kara is a talented dancer, particularly in ballroom and tap, as seen in Music Meister's reality.

Meditation: Kara is familiar with Kryptonian meditation designed to strengthen one's mind, which she used during her ordeal with Gayle Marsh/Psi.

Indomitable will/High tolerance for pain: Kara is a very determined individual and never gives up on trying to protect Earth. She has a remarkable tolerance for pain, as even when weakened by Rhea's Green Kryptonite-laced blood, Kara was able to resist and keep fighting Rhea. With Alex's help, Kara was also able to overcome to Psi's psychic attacks. Kara was also able to conceal some Kryptonite on her person despite the pain, which she used to incapacitate Reign. During the Anti-Monitor Crisis, Kara was revealed to be the Paragon of Hope.

Kara had the following weaknesses;

Kryptonite: Like all Kryptonians, even while empowered, Kara is **** to the exposure of Kryptonite, a radioactive mineral from her home planet Krypton. Depending on the nature of the said Kryptonite, it will cause a different adverse affect on her;

Green Kryptonite: Green Kryptonite not only physically hurts Kara, but also it weakens her physical attributes; making her equivalent to that of a normal human. If exposed to enough green kryptonite for too long, it will eventually kill her.

Red Kryptonite: If exposed to Red Kryptonite, it gradually destroys Kara's inhibitions and turns her into a corrupt version of herself. Left without morality, compassion, rationality, or any cares whatsoever, Kara will become malevolent and prone to hostility and aggression, making her a danger to everyone around her.

Silver Kryptonite: If exposed to Silver Kryptonite, it will cause Kara to go in a deep and frightful hallucination where nothing from the outside world can stir her out of it until it leaves her system.

Harun-El/Black Kryptonite: If directly exposed to Black Kryptonite, it can hurt Kara and cause her to lose control of her abilities, as she was unable to stop her heat vision while holding Harun-El. It can also be used to split Kara into two different beings. Red Daughter also had the ability to launch a blast of energy from the Harun-El inside of her in order to overpower Kara.

Red sun energy: Kara is powerless when exposed to the energy of a red sun.

Blue sun energy: Kara is powerless when exposed to the energy of a blue sun.

Solar energy depletion: Using her powers to its maximum for an extended period can significantly drain her solar energy to the point where Kara loses all of her powers and is rendered more human-like for at least a day. This renders her as weak as a human - allowing Kara to get injured, sick, and killed like one.

Antimatter: Even with her invulnerability, a small amount of antimatter would weaken her and a large amount would kill her.

High-frequencies: Although considered a strength, Kara's hearing does have its disadvantages; since her hearing is more sensitive than a normal human's, higher pitch noises (sonic screams, etc.) can disorient Kara and cause pain in her ears, leaving her **** in a fight. Therefore, enemies with sound-based powers like Silver Banshee, Purity, and later Reign (who absorbed Purity's powers after her demise) can potentially be powerful enough to incapacitate Kara.

Sound-dampening technology: The D.E.O. designed frequencies to block super-hearing and cause Kara slight pain when trying to use this ability in areas protected by the technology.

Claustrophobia: After being trapped in a space pod for over two decades, Kara developed a fear of confined spaces and often struggled with claustrophobia when she first arrived on Earth. When incapacitated by Psi's psychic attacks, Kara's worst fears manifested in form of claustrophobia, to the point that she even experienced a panic attack in a CatCo elevator. Later on, when Earth's atmosphere was filled with Kryptonite, Kara was **** to wear a confining, protective suit; upon awakening, she immediately began to panic and was not able to breathe until Alex calmed her down.

Power-dampening tech: Just like with any other alien, Kara's powers can be dampened by technology specifically designed to weaken her powers but even though it's dampening her powers she can still use her powers but at a much weaker degree.

Kara had the following equipment;

Supergirl suit: Kara wears a protective suit as her super-heroine alter-ego, Supergirl, to hide her identity from her enemies when out fighting crime. It was designed by her friend, Winn Schott. While it is unknown what materials the suit is made from, it is just as durable as Kara, having only been pierced by alien technology such as Vartox's axe and Kryptonite. Kara is notably able to change into her suit in seconds with her speed, usually keeping it underneath her civilian clothing. The suit includes a cape, which aids Kara in maneuvering while flying. Later, Mon-El taught Kara how to use the cape as a defensive weapon in hand-to-hand combat. Mon-El stated that Kara’s cape was studied to create his own and that it was made of a Kryptonian meta-material which he also called smart cloth. This suit also bears the glyph of the great house of El appearing as an S at the center of a heart-like shape meaning El mayarah which is Kryptonian for stronger together. However, Querl designed for Kara a new suit made of nanotechnology, with pants, which is attached to Kara’s glasses so that the suit materialized when she whips them off.

Nanotech Anti-Kryptonite suit: During the fight with Leviathan Lena designed Kara a protective suit to protect her from the Kryptonite they were using against her. This suit materialized like Supergirl’s actual suit designed by Querl Dox which is also made of nanotechnology. Like Supergirl’s actual suit, This suit also has the heart the glyph of the great house of El.

Kara had the following former equipment;

Glasses: Due to her original glasses not being with her in the Vanishing Point, they was destroyed by antimatter and she received a new pair after she was relocated on Earth-Prime. At Alex and Kelly's wedding, Kara decided to give up wearing the glasses after being convinced by Cat Grant to reveal her identity to the world.

Legion ring: While living in Argo City, Kara was briefly given Mon-El's Legion ring. After defeating Reign, Mon-El gave Kara the ring so she can call the Legion if she ever needs help.

Lead-based glasses: As a teenager, Kara was given a pair of lead lined glasses by Jeremiah Danvers to help her control her X-ray vision. She continues to wear them as an adult to hide her identity as Supergirl. They were destroyed, along with the entire multiverse, during the Anti-Monitor Crisis.

Interdimensional extrapolator: Kara was given an interdimensional extrapolator as a present by Cisco Ramon. The device can create small breaches to allow travel between Earth-1 and Earth-38 anytime Kara wants to. It also has a communication functionality that can allow contact between universes.

Yellow sun grenade: Kara brought a yellow sun grenade to Shelley Island to boost her powers and retain them due to the island's power dampers.

Dispersal device: Lex designed a device that was supposed to fill the earth atmosphere with Kryptonite. Lena modified it to disperse lead to defeat the Daxamites, causing Mon-El to leave Earth to be safe. Later Mercy and Otis stole the device with the help of Raymond Jensen to contaminate the atmosphere with Kryptonite which nearly killed Kara until Brainy and Lena found a way to suck all the Kryptonite from the atmosphere.

Protective suit: After Mercy and Otis Graves contaminated the Earth's atmosphere with Kryptonite, Kara donned a protective suit designed Lena Luthor to help her survive. Once Lena and Querl Dox purified the Kryptonite from the air, Kara no longer required the suit. However, she still uses it when traveling into space. The suit's elements were later added to her original suit to protect Kara from Kryptonite exposure.

Earpieces: Barry designed special ear protection for Kara. It was used to help her fight Silver Banshee.

Kara had the following alternate timeline equipment;

Supergirl suit: Kara wears a protective suit as her super-heroine alter-ego, Supergirl, to hide her identity from her enemies when out fighting crime.

Kara pulled away and smiled at me.

The five heroines were all horny as fuck. They proceeded to undress themselves and then they engaged in a daisy chain and licked each other’s assholes.

Felicity was eating out Kara’s ass who was eating out Alex’s ass who was eating out Sara’s ass who was eating out Iris’s ass who was eating out Felicity’s ass.

The five women twisted onto their sides, wedging their faces tightly between one another's asscheeks. They lapped hungrily at each other, devouring the asshole in front of them with unbridled passion.

As they ate, they were eaten, and their hips churned against each other's faces. Their asses wept as they were stimulated by their friends’ ravenous mouths.

The bed sagged beneath their weight as the five women crammed tightly on top of it. They writhe with pleasure, and the mattress groaned in protest under their energetic thrashing.

The licks of their tongues started as long and slow movements, but they slowly became short and quick licks as the pleasure grew more intense.

It didn’t take long for them all to experience a orgasm that lasted for several minutes.

The five women devoured each other as they came, their bodies thrashing on the mangled bed. Their skin shone with sweat, their hair tangled and wild as they buried their faces between one another's asscheeks.

The room filled with muffled screams as they rocked against each other's throbbing bodies. Pussy juice gushed from their cunts, drenching each other and the rumpled bed sheets.

When their climaxes finally began to subside, the five women slumped weakly onto the bed. Heat radiated from their tangled flesh, and they lay gasping for much needed oxygen. By now the rest of the building had fallen silent, and the only sounds in the room were those of heavy breathing.

After several minutes of recovery, Alex struggled to pull herself up onto her elbows. She looked with amazement at her disheveled, cum soaked friends. "Holy fuck..." she breathed.

Sara sat up and moved closer to Alex. "Yeah... Holy fuck." she sighed. She leaned in, kissing her friend sensually. The two of them ran their tongues through each other's mouths, tasting the ass juice that coated their faces.

As they kissed, Kara , Iris, and Felicity sat up as well and snuggled up to their friends. "I could definitely get used to doing that..." they said.

“Well then I’m glad that you’re having so much fun together,” they heard a voice said. They all looked and saw Caitlin standing there. Caitlin Snow was wearing a black and white printed pencil skirt and pink top.

Caitlin had pale, smooth skin and long brown hair. Her hair is shoulder length and slightly curly at the ends. She was 5 feet 6 inches tall and 117 lbs. She had a slim body and natural 34B breasts.

Caitlin had the following powers;

Decelerated aging: After Deathstorm infused some of his black flames into her, Caitlin's body became augmented. Her cells entered a state of constant regenesis, slowing down tremendously, if not completely halting, her aging process. This likewise greatly enhanced her vitals to levels well-beyond those of a normal human.

Caitlin had the following former powers;

Meta-human/Cryogenic physiology: After Caitlin's father, Thomas Snow, discovered that she had the genetic marker for ALS, he used experimental cryogenic gene therapy on her to prevent the ALS from manifesting in her. The alterations Thomas had made to the treatment resulted in Caitlin developing a dual-personality (i.e. Frost) and meta-human abilities soon after he treated her. Caitlin's Frost persona, and the abilities associated with her, remained dormant for 17 years (apart from a few brief episodes during her childhood), as several tests never showed signs of a meta-human gene. Three years after the S.T.A.R. Labs particle accelerator explosion, Caitlin's powers finally emerged fully. After defeating Mirror Monarch, both Frost and Caitlin suffered from immense recurring headaches, which seemingly led to them becoming separated from one another and Frost inhabiting a body of her own. It was later revealed that Eva's mirror gauntlet contained a reflective mirror chip that **** Frost cryogenes to rapidly replicate and create a whole new form so she could survive. This made Caitlin still have her medical knowledge and Frost have her ice powers.

Transformation: After Caitlin and Killer Frost decided to be just one, Caitlin became able to transform into Killer Frost and vice-versa; for example, she remembered her anger against her childhood bully and cut her hand with a broken bottle (which healed immediately) to trigger her alternate personality. Caitlin's transformation affected her physical appearance, as it turned her hair white/grey and changed her eye color to an icy blue.

Thermokinetic cryokinesis: By absorbing thermal energy from molecules to create gelid surroundings, Caitlin could generate dangerously low temperatures from her body, letting her freeze virtually anything. She could thus create sheets of ice, or shoot spear-like icicles at opponents. Caitlin could also create an ice slide and use her cryogenic powers to rapidly propel herself forward on the slide. Furthermore, her powers could reach such low levels that they could completely negate a speedster's healing powers and alternatively neutralize accelerated decomposing; by generating temperatures as low as -360 degrees, she proved able to shatter beings as powerful as the Black Flash. During the tests run by her mother, Caitlin was able to rapidly freeze a solid shaft of tungsten heated to over 2,000 degrees centigrade. She often gestured when using her powers, but she could freeze things by touching them (e.g. Caitlin could freeze people through a kiss) or by being in the same general vicinity. She was also able to freeze the light-based bullet from a photon rifle in order to remove it from her body.

Energy absorption: Caitlin was able to absorb the thermal energy from molecules to generate low temperatures from her body, basically making things freeze, this was mentioned when Carla notice that not only was she freezing the weapon, she was also absorbing it's energy as her own.

Cryokinetic breath: Caitlin was able to exhale cold mists with enough momentum to knock several people backwards and off their feet. She could also use this as a means to produce a thick and obscuring fog.

Cryokinetic constructs: Using her thermokinetic cryokinesis, Caitlin could create constructs made of ice and icicles as shown in multiple occasions. During the Earth-X invasion, Catlin was able to create ice swords to fight the Nazis and we also see Frost uses ice daggers as her main weapon to might opponents such as her fight with Cicada and her fight with Grace Gibbons, Caitlin was wielding two daggers and was able to go toe to toe with Grace but was overpowered.

Cryokinetic healing: Caitlin was able to heal injuries by filling the wounds with ice. As the wound heals, the ice will thaw until its fully healed, the ice will be melted by the time its healed. For example, when she used this ability to help with Cisco's hand after Cicada's dagger cutted him, closed up Cicada's chest wound after removing the dark matter shard, and when Joe was injured by Ramsey's zombies.

Limited atmokinesis: Caitlin's powers could also affect the weather around her, dropping the climate of the area and causing it to snow.

Flight: By generating cryogenic thrust, Caitlin was able to propel herself to the wall and then, to the ground to avoid herself from falling. Another instance is when we seen Caitlin propel herself into the air to fight her father's alter-ego, Icicle, by creating ice slides and she used this ability before when she took on The Flash while trying to kill Tracy Brand.

Cold immunity: An added benefit to her powers, Caitlin's cells could withstand subzero temperatures, as seen when she was unaffected by a snowstorm she created after escaping S.T.A.R. Labs and later when Icicle decreased the temperature in a lab to absolute zero.

Accelerated healing factor: While Caitlin was accessing her powers, her metabolic rate was augmented to offset cold tissue destruction, allowing her to regenerate from damage sustained on her body at a rate much faster than even a speedster; however, foreign matter had to be taken out in order to not impede the healing.[56] After clinically dying from a combination of a seizure and her reopened impalement wound, she was immediately resuscitated into a stable and cognitive state while her wound seamlessly healed completely in seconds. However, her healing powers only worked when her Frost side took over, as wounds inflicted by Amunet Black left Caitlin bruised and requiring stitches. Her healing was strong enough to even able to withstand a photon blaster that was able to disintegrate a person in seconds.

Superhuman durability: Caitlin had remarkable durability, seeing as she tolerated substantial amounts of physical distress; for example, she survived being hurled into a car and electrical box by Vibe's concussive blasts without sustaining any serious injury.

Mental communication: Caitlin and Frost were able to talk to each other whenever one of them was in control.

Velocity X enhancement: After injecting herself with Velocity X, Caitlin gained the powers of a speedster.

Electrokinesis: Like all speedsters, Caitlin could generate electricity from her body, which was blue in color. Due to having mastered her ice powers, (and possibly also from experiencing Flashtime before), she adapted to her newfound speed immediately. She was able to generate her remaining Velocity lightning on command, and unleashed a powerful lightning-enhanced cryo blast.

Superhuman speed: While her speed was not measured, she was able to keep up with and even outpace the Flash, who is able to run well over Mach 13, and was freshly recharged from the artificial Speed ****. Though she outpaced Flash due to having a similar familiarity with Central City and using her ice powers to slow him down, Flash was presumably running at his top speeds against her, noticeably exerting a lot of effort to phase and dodge her ice blasts.

Superhuman agility: Caitlin was incredibly agile, able to change direction immediately. She was able to make sharp turns on city streets while moving at super speed without sliding or losing her balance, and simultaneously use her ice powers, even on vertical surfaces, to create ice walls and ice blasts without slowing down.

Superhuman durability: Caitlin was able to get up with little to no injuries after being sent flying through the air and crashing into a car from an extremely high height. This was due to her already superhuman durability and her body adapting to the Velocity speed boost.

Superhuman reflexes: Caitlin's increased speed also augmented her reaction time, allowing her to react to danger and events far faster than a normal human.

Superhuman stamina: Caitlin's body could handle the stresses of superhuman racing without noticeable distress, and her body's enhanced stamina allowed her to function much longer than a normal human without becoming tired or weak.

Caitlin had the following abilities;

Genius-level intellect/Master scientist/Physicist: Caitlin is extraordinarily intelligent, gaining a PhD and two doctorates by the time she was 28 and being a promising bio-engineer at S.T.A.R. Labs. Her talents have been a crucial aid in creating the particle accelerator and helping Team Flash. Working together, Caitlin and Cisco Ramon were able to use a sample of the Mirakuru to create a cure for it. Caitlin was also able to create new Velocity serums for "Jay Garrick" that temporarily healed him. She also somewhat understands the features of the Speed ****. Using samples of Cicada's dagger, Caitlin and Cisco successfully synthesized a meta-human cure.

Computer specialist: As a member of S.T.A.R. Labs, Caitlin has some technological skills of note, albeit not her main area of expertise. This is evident in her ability to reprogram the S.T.A.R. Labs satellite to track meteorological abnormalities over Central City in order to locate Clyde Mardon. Caitlin was able to determine that Ramsey Deacon's powers produced an organic virus and helped Cisco create a compound to invert it.

Medical knowledge: Caitlin is accomplished in multiple fields of medicine and acts Team Flash's medical support, such as monitoring Barry Allen's condition while he was comatose. Caitlin was also able to cure Barry when he was poisoned by Kyle Nimbus and treat his grievous injuries from Tony Woodward, including setting Barry's shoulder back into place. She also patched up Eobard Thawne after he was brutally beaten up by his Reverse-Flash speed mirage. Caitlin once mentioned that she knows how to perform a lobotomy, a procedure that requires both training and skill in the field of neurosurgery. Apropos, she had the ability to potentially surgically extract a thermite bomb from Lisa Snart's head. Caitlin also trained in obstetrics, as shown when she monitored Cecile Horton's pregnancy after the latter gained meta-human powers. Caitlin was even able to successfully deliver Jenna West at S.T.A.R. Labs.

Skilled hand-to-hand combatant: During the six months in which she worked as an enforcer for Amunet Black, Caitlin as Frost developed a measure of sheer hand-to-hand combat skills to a yet-to-be elaborated degree. She once reversed an arm bar Norvock exerted upon her, slamming and pinning him painfully against a pinball machine. Caitlin also managed to hold her own against and even briefly injure Orlin Dwyer. She fought on par against an older Grace Gibbons for a while, but was eventually overpowered. She was able to fight zombified patient at a hospital with ice brass knuckles and later fight a group of zombies with Joe.

Skilled swordswoman: During the Earth-X invasion, Frost was able to create ice swords and take down multiple Nazis with ease.

Expert knife wielder: During a fight with Cicada, Frost used a dagger as a weapon, managing to injure him.

Expert markswoman: Caitlin has incredible proficiency with guns, able to accurately subdue Geomancer by firing the B.O.O.T. at him. Caitlin also displayed excellent accuracy when armed with a Cold gun, able to incapacitate a riled-up Barry running wildly around S.T.A.R. Labs after he gained enhanced super-speed, something even Cisco was unable to accomplish with his vibrational blasts. After Clifford DeVoe seemingly took away her powers, Caitlin began occasionally using the Cold Gun as her primary weapon of choice when operating in the field.

Indomitable will/High tolerance for pain: Caitlin has a remarkable level of endurance; despite sustaining grievous injuries from an attack by Abra Kadabra, she was able to maintain consciousness throughout her surgery while instructing Julian Albert in removing the shrapnel from her body. Also, after being brutally pummeled into unconsciousness by Amunet, Caitlin was able to recover enough to flee when Amunet was distracted and stitch up her own injuries. During a battle with an older Grace, Caitlin managed to keep fighting despite the former inflicting multiple injuries on her arms until being overpowered. She even eventually overpowered Frost's violent impulses and used her compassionate nature to begin coexisting with her alter-ego.

Caitlin had the following alternate reality abilities;

Peak of human physical condition: As a henchwoman of Superman, Frost was in top physical condition.

Expert hand-to-hand combatant/Martial artist: Frost was a highly skilled hand-to-hand combatant and martial artist; she was able to overpower Oliver Queen with help from John Diggle when Oliver had lost his abilities.

Caitlin had the following former weaknesses;

Carbine: Caitlin has implied that, similar to her Earth-2 counterpart, her powers have no effect on carbine.

Power-dampening tech: Like most meta-humans, if Caitlin is wearing power-dampening cuffs, she can't use her powers. She can also be contained in a power-dampening cell.

Doctor Light's photon rifle: When she was shot with Doctor Light's photon rifle, which was lethal to everything it touched, it created a wound that troubled Catilin's accelerated healing, and after battling Sunshine the wound opened back up and worsened its effects.

Abnormally high temperatures: Intense heat can apparently negate Frost's powers. However, the super speed she gained from Velocity X didn't negate her powers, since her thermogenic cryokinesis negated the heat that she generated.

Flashtime: Frost can't use her powers while moving at high speeds since this causes friction between her atoms, which generates **** heat under these circumstances. Put simply, she is not able to access her powers because Flashtime is an external source of speed, rather than an internal one that can be counterbalanced.

Nucleokinesis: It is likely that similar to her Earth-2 counterpart, Caitlin or Frost can be severely injured, even killed, by nuclear energy.

Borderline split personality disorder: Caitlin's changing biology also caused physiological effects. The more she would use her powers, the crueler and more sadistic she would become, showing no emotional attachment or regard for human life. While struggling to contain her powers, Caitlin developed a form of dissociative identity disorder which is triggered when angered, making it difficult to calm her down and restore her rationality. The change can be seen as the case of Caitlin's super-powered alter-ego weakening in her psychic apparatus, allowing for her hidden fears, grudges, and insecurities to come to the surface, rather than a true split personality. Over time, her friends continued trust and love for her finally allowed Caitlin to overcome her mental struggles, regaining her sanity while having full control over her powers. However about six months later, having taken Julian Albert's serum to cure her, it proved only temporary and had an additional side-effect of developing a complete separate personality. In addition to the changes happening more suddenly and erratically both ways, it also caused both the Caitlin and Killer Frost side to no longer have any recollection of the other's actions. After some words of inspiring encouragement from Iris West, Caitlin and Killer Frost decided to just be the same person and Caitlin no longer had a problem with her alternate self. Killer Frost eventually started to care about Caitlin and was even concerned for her when faced with the threat of a nuclear explosion.

Emotional state: Caitlin's transformation into Frost is only triggered whenever she is angry or scared, as her split personality requires the surge of heightened adrenaline in her system. However, after Caitlin reunited with Frost following the battle with Icicle bonded with her, she has overcome this weakness and is able to call on her alternate persona whenever needed.

Julian Albert's serum: Julian worked with Caitlin's mother, Carla Tannhauser to create a serum capable of removing Caitlin's powers. According to Caitlin, while the serum initially seemed to work, Killer Frost re-emerged sometime afterwards, stronger than before, and was no longer affected by the serum.

Limited/Unstable control of powers: According to her mother, the continuous use of Caitlin's powers would end up making her unable to "turn them off", leading to Caitlin accidentally freezing her laptop. Caitlin seemingly began to use her powers (in small doses) with little to no adverse effect, as shown at Christmas 2016 when she made it snow. A tell-tale sign of her powers overwhelming her are the physical changes she gradually gains from them, such as her hair turning white and lips turning blue. The most noticeable sign of her losing control is her eyes glowing a pale whitish-blue and her distorted voice. The physical changes become more prominent as she makes use of her abilities, though they will recede if she goes long enough without using them, such as her hair going from white back to its original chestnut brown. However, as Frost she is in full control of her powers, to the point where she was able to create a slide of ice to ride across the city. Caitlin is now able to control them through her Frost side, who has become her ally.

Mental blockage: While battling Clifford DeVoe/The Thinker after he took over Ralph Dibny's body, DeVoe seemingly used Matthew Kim/Melting Point's powers to take away Caitlin's Killer Frost powers. However, Caitlin later found out that Killer Frost was still inside her without the presence of dark matter in her system; she just needed to find a way to make Killer Frost re-appear. Killer Frost later resurfaced during a battle against her father, Thomas Snow's evil second personality, Icicle, to save her friends. Shortly thereafter, Team Flash realized that DeVoe hadn't used Melting Point's powers against her at all, but instead Dominic Lanse/Brainstorm's powers to place a mental blockage in her mind to keep her from accessing her Killer Frost personality. After discovering this, Caitlin began using the cerebral inhibitor to help herself get back in touch with Killer Frost, although Team Flash suspects that, with time, she should be able to reach Killer Frost again without use of the cerebral inhibitor. After a week Caitlin and Killer Frost are able to talk and switch bodies again without the use of the instrument or presence of stress.

In the original multiverse, Caitlin had the following equipment;

Frost suits: Caitlin wears a protective suit as her alter-ego, Killer Frost. Upon gaining full control over her powers and aiding her friends in the final battle against Savitar, she stopped wearing it. However, after her Killer Frost side returned, Caitlin started wearing a baby blue jacket with leather bottoms. After Frost returned from her disappearance, she never gained an official suit at first, mainly just wearing black, until Cisco created a new, dark blue suit, similar to her first suit.

In the original multiverse, Caitlin had the following former equipment;

Power-dampening cuffs: After her powers began manifesting, Caitlin initially wore a pair of Cisco Ramon's power-dampening cuffs on her wrists as a means to help keep her powers in check due to her unstable control over them. However, she abandoned the use of these when she couldn't keep them charged for long periods of time and would have to sit with them plugged in, which she claimed made her "feel like a human tablet".

Solar power collection pendant: Julian Albert created a snowflake-shaped pendant designed to dampen Caitlin's powers, as well as collect solar energy in order to charge it whenever she went outside so that it continues to work without constant recharging. After Julian removed it to allow Caitlin's meta-human powers to heal her injuries, Killer Frost destroyed it.

Cold gun: After Caitlin lost her powers, she started using a version of the Cold Gun when in the field, though stopped once regaining Killer Frost.

Ice throwers: Alternatively called "Frost Bites" by Barry Allen (although Cisco preferred the term "ice shooters"), Caitlin used these wrist-mounted cryogenic blasters to rescue Clifford DeVoe's hostages. Since she has regained Frost, Caitlin doesn't need to use her ice throwers.

Cerebral inhibitor: Caitlin used the cerebral inhibitor to bypass the mental blockage placed in her mind by DeVoe to talk to Frost. After a week of using the inhibitor, Caitlin and Frost were able to talk and switch between active personas without the use of the device. When Nora West-Allen was stuck in Grace Gibbons' mind, and Barry Allen and Iris West were stuck in Nora's, Caitlin used the inhibitor to communicate with them until the device began overheating, forcing her to stop.

In the new multiverse, Caitlin had the following former equipment;

Frost suit: Caitlin wears a protective suit as her alter-ego, Killer Frost. After Frost returned from her disappearance, she never gained an official suit at first, mainly just wearing black, until Cisco created a new, dark blue suit, similar to her first suit but no longer uses it, as Frost has gained a body of her own.

Each of them; including Caitlin, had inhibitor collars on them to keep them from escaping. The collars have traceable chips inside them. They also contain electric shock generators that can be activated by a remote control in case they get out of control or don’t follow directions.

Caitlin smiled. She explained that behind the door behind her were her most favorite group of sluts. She opened the door and revealed Nora West-Allen, Mia Queen, Thea Queen, and Nyssa Al Ghul. She said they would all be doing something special with them later on.

Caitlin then led the five women into a dark room and told them that their master would be here soon to help them with their defiance. In the room, each woman had their own cell that contained the following facilities;

TV set (only for good behaviour)

Toilet and Sink unit

Immovable bed, stool, and desk

Shower on timer

4 inch wide window for food to be delivered

“If you don’t behave yourself or you resist our demands,” Caitlin said. “You will be put in solitary confinement.” Those cells are reserved for "isolation", where a female is kept alone in a cell as a punishment method. Some isolation cells contain no furnishing and no services at all.

<B>The next day………………………………………………………..</B>

Caitlin was sitting in her chair when the Master came in. She remembered the time she first met him.

<B>In the past…………………………………………………………</B>

Harrison Wells and Tess Morgan successfully launched the S.T.A.R. Labs particle accelerator in 2020. It didn't explode like the current timeline, but is implied to be the cause of Barry Allen getting struck by lightning and becoming the Flash in Thawne's original timeline.

On the night of December 11, 2013, the particle accelerator was activated by S.T.A.R. Labs to power all of Central City with clean energy, and to further the advancement of the science and medicine; however, when they turned it on, something went horribly wrong, and the particle accelerator exploded, sending a huge shock-wave of dark matter into the clouds and throughout the entire city. It also created a lightning storm above the Central City Police Department, electrocuting Barry Allen and sending him into a coma. This incident caused him to gain the ability of super speed. The incident also supposedly caused the deaths of seventeen people and injured countless others. According to Clifford DeVoe, 2,600 people developed the meta gene as a result. By coincidence, the "mistake" that "Wells" made on Earth-1 was the same mistake the Earth-2 Wells made on his accelerator.

During this time, a man named Vinod Weerasinghe was experimenting on becoming the most powerful super powered being of all time. Vinod had dark brown skin, short black hair, and brown eyes. He wore glasses. He had a nice cock. It was 15.5 inches long and very girthy. He was determined to be the most powerful person ever.

He believed that a singular person could be a powerful **** for good. One person with the powers of many different superheroes could protect the world and do the job of many soldiers.

He had been working on this project for years.

He had scoured the whole multiverse, and collected DNA from the strongest and most powerful beings in the multiverse. He had them in vials and labeled.

Vinod knew how to inject them into his body. He first injected a needle into his vein. He would then push a small plastic catheter over the needle and into the vein. He then would remove the needle, leaving the catheter in place. He then would place an access cap over the catheter, which allows them to administer the vial contents without having to re-inject a needle. Using a surgical syringe, he could administer the vial contents completely.

The first vial contained the DNA of Supergirl. It would give him the following powers and weaknesses of a Kryptonian like Kara Danvers/Supergirl;

The powers would be the following;

Kryptonian physiology: Normally, like all Kryptonians, Kara's capabilities are no greater than a normal human of her physical conditioning. However, once charged by the energy spectrum of a yellow sun, she becomes able to perform various inhuman feats. While generic for her race, having grown up half of her biological life with these powers have allowed her to use these abilities with far greater control and an equally greater level of raw power compared to other Kryptonians. Kara is one of the most powerful beings in the entire multiverse.

Solar energy absorption: While Kara's powers are dependent on the energy spectrum from a yellow sun, her body is able to constantly and passively absorb such energy while exposed to it, essentially keeping her reserves fully charged near-constantly. Direct exposure to the light of a yellow sun will also accelerate her recovery from any injuries she does manage to sustain. Also, she can quickly regain her full power by small sun radiation like during nighttime on Maldoria and even in Master Jailer's prison despite powerful red sun radiation, just a small amount of yellow sun radiation makes her godly powerful despite presence of red sun radiation. After her battle with Red Daughter, she is shown to be able to take the solar energy out of plants to recharge herself.

Accelerated healing factor: Kara's metabolism is tremendously enhanced by solar energy, allowing accelerated healing abilities and burning calories at a superhuman rate, making her practically immune to becoming fat or obese. Upon being struck by an alien war hammer which penetrated the skin of her arm, when the piece was removed she healed instantly. She often enjoys the luxuries of eating a variety of foods without fear of becoming obese.

Contaminant immunity: Kara has an immunity to all forms of disease and contaminants on Earth. However, despite being unable to be **** or intoxicated by **** or **** from Earth, she has shown herself to have a particularly low tolerance to alien ****. Additionally, Pestilence's virus wasn't as effective on Kara compared to humans, as the Worldkiller needed to scratch Kara multiple times on her face and arms before the latter began feeling sick.

Flight: Kara is able to manipulate her own gravitational field to generate thrust and propel herself through the air, often at hyper-sonic speeds, much faster than she can travel by foot. In early carrier in less than minutes she flew from National City to Chicago. Kara could fly on her own from Kaznia to National City very quickly. Was moving around Earth twice in a second. She was flying very fast, according to D.E.O. map, during kryptonite contamination. As such, she is able to levitate and fly past Earth's atmosphere and near the planet's orbit. James once described her as being even faster than Clark. Also she blitzed all dominators across the planet in Earth-1 where all of them saw rushing taxis as statues.

Sleep flight: Kara has the ability to float in the air, thanks to her ability of flying, while she sleeps.

Levitation: Kara can levitate using her flight abilities.

Heat vision: Kara can emit blue energy beams of intense heat from her eyes. Due to her control over the beams, she has demonstrated being capable of burning through stone and welding metal, causing small explosions and fires, disintegrating meteors, melting very deep in the ground while weakened drastically by kryptonite and physically repelling enemies with similar durability making it useful in combat. At full power, the beams could overload a target with energy, as it did to Vartox's axe and Red Tornado, as well as potentially damage highly durable enemies, as she was able to use it to leave Non blinded (frying his eyes) and seemingly **** when she overwhelmed his own heat vision. However, she has personally utilized it for more mundane uses, such as heating up beverages and cooking food. The color of this heat vision has been changed to purple after Red Daughter merged back with her. But the color has changed back to blue after the battle with Lex Luthor. She also with solar flare shattered 3 meters Schwarz's radius black hole.

Invulnerability: Kara is essentially invulnerable to all Earthly weapons, with bullets simply ricocheting whenever they come into contact with her skin. She is immune to most forms of **** punishment, as seen when she was completely unaffected by attacks with the A.T.O.M. Exosuit, and Mick Rory's Heat gun. She also was able to withstand the Flash's lightning despite it having knocked out both Firestorm and the Atom though this might be because it was not all directed at her. Caitlin Snow even stated that Kara was "invincible" while she was mind-controlled into fighting Barry. However, her near immunity to damage and outside forces did not protect her from the Dominators' mind control device, which **** her to mindlessly turn against her allies. Her invulnerability was put to the test when Overgirl exploded into a supernova (which was about to destroy at least entire Midwest) at point-blank range, and Kara was sent plummeting back to the ground, but survived, showing no physical damage. However, her invulnerability, while incredible, can be broken. She can be overwhelmed if she fights beings of equal or even superior strength, such as when she fought Superman, as her cousin's feral attacks were able to stagger and exhaust her to unconsciousness, and later Reign, who was able to make her bruise and bleed badly during their fight. Also, she can withstand Red Daughter's attacks, as well as her magic plasma blast which created an unnatural anomaly of turning day into night.

**** heat resistance: Kara feels no pain when exposed to **** heat, as shown when her shirt caught fire after the Flash caught her as she fell out a window and (accidentally) sped her out of National City, and she was able to extinguish the embers on her shirt by casually patting them. This was also shown when she didn't flinch at the heat of Mick Rory's Heat gun and removed a hot pan from her oven with her bare hands. Or in early career could casually block nuclear beam from Reactron. Also resisted magic fire of fiery well from Fortress Sanctuary.

Self-sustenance: Due to the effects of a yellow sun, Kara's physical needs are greatly reduced.

Atmospheric adaption: While Kara does require oxygen, her physicality and exposure to a yellow sun allows her to survive while inhaling more harsh forms of it such as the thin, highly CO2-concentrated, atmosphere of Mars.

Reverse photosynthesis: Kara is capable of draining solar energy from plants even without a direct source of light, as seen after being brutally beaten by Red Daughter, allowing her to use the solar energy she absorbed from her surroundings to heal.

Superhuman senses: Kara has super senses, including super vision and super hearing.

Superhuman vision: As a Kryptonian, Kara is able to see very far distances, presumably low superhuman levels.

Night vision: Kara can see clearly in the dark.

X-ray vision: Kara has the ability to see through objects, except for lead.

Superhuman hearing: Kara has super-sensitive ears that can perfectly pick up sounds from miles away and even through structures.

Freeze breath: Kara is able to exhale powerful gusts of air from her mouth which are similar to **** winds. She can also cause the temperature of her breath to drop, therefore able to freeze nearly anything.

Superhuman speed: Kara possesses the ability to move at hyper-sonic speeds, both through flight and on foot. Once she started to actually use her powers in a less restrained way, she was easily able to move at even greater supersonic speeds to the point where she could match a tachyon-enhanced speedster like Barry Allen, though it is worth noting that Barry can now without tachyons, easily go as fast as Mach 13 whereas Kara's top speed peaks just over Mach 7. She commonly uses her speed to appear and disappear faster than people can notice, as well as to somehow change in or out of her Supergirl suit in seconds.

Accelerated perception: While using her super speed, Kara sees everything much slower; allowing her to move with precision and accuracy within very fast moments.

Superhuman reflexes: Kara's reflexes are so fast, she can respond to attacks within seconds.

Time deceleration: When Kara and the Flash ran around the Earth in opposite directions at just over Mach 7, they were able to generate enough centrifugal **** to slow the Earth's rotation, along with time itself.

Superhuman strength: Kara's strength is enhanced under a yellow sun, enough to easily kill a normal human if she were to attack them directly. After embracing her powers as Supergirl, Kara's true potential started to manifest, allowing her to stop a train moving at Mach 1 or lift over a million tons of condensed star material. While not limitless, the extent of her super strength is undetermined; making her among the strongest terrestrial beings in the known multiverse alongside her cousin Clark Kent and J'onn J'onzz. Despite her strength, Kara still must physically exert herself when fighting other super powered beings of similar levels of strength and durability, such as other empowered Kryptonians, as well as to lift or press objects or structures that are larger than herself, such as planes or ships. She was also able to throw Fort Rozz at speed capable of reaching distance needing 12 233 years for message bottles arrive ( knowing technology already is MTFL+ in communication between planets/galaxies ) to another star system in 1.5 years, and could stop the Exodus ship, which was capable of reaching the other side of the universe in an instant. Also can rip apart pods able to survive massive meteor shower of Krypton's remnants or Krypton's massive explosion. Can without trying just bullrush through Legion Ship which withstood all underground Earthquakes for 13,000 years.

Thunderclap: When Kara uses her super strength to clap her hands together, it creates a powerful shock-wave that throws enemies back. Even as teenager accidentally she broke small cliff. It also destroys glass, pushes objects away from her and disorients anyone nearby.

Superhuman jumping/Leaping: Kara is able to jump several feet off the ground and leap several stories in a single bound without having to fly. Even as a child, she was able to leap onto a crashed car several feet away, and when trying to fly again after several years, she was at first only able to jump upwards two stories before shooting skyward. While fighting Alex Danvers, who was controlled by Myriad and wearing a Kryptonite exosuit, both she and Alex jumped several stories into the air while attacking each other.

Superhuman stamina: Kara can run, fight or fly for long periods of time, without getting tired. Her stamina is even greater than that of his cousin, Clark's, as she was able to defeat him in their confrontation (when he was under the influence of Silver Kryptonite at the time).

Extended longevity: As a Kryptonian and the powers that gain from the yellow sun, Kara's life span is considerably longer than a normal human and likewise ages much slower.

Telepathy immunity: Kara is immune to most forms of telepathic powers, even from someone as powerful as J'onn J'onzz, but not from the Dominator device, Psi or M'yrnn J'onzz.

Unfortunately, this also means he gets the same following weaknesses as Kara Danvers/Supergirl;

Kryptonite: Like all Kryptonians, even while empowered, Kara is **** to the exposure of Kryptonite, a radioactive mineral from her home planet Krypton. Depending on the nature of the said Kryptonite, it will cause a different adverse affect on her;

Green Kryptonite: Green Kryptonite not only physically hurts Kara, but also it weakens her physical attributes; making her equivalent to that of a normal human. If exposed to enough green kryptonite for too long, it will eventually kill her.

Red Kryptonite: If exposed to Red Kryptonite, it gradually destroys Kara's inhibitions and turns her into a corrupt version of herself. Left without morality, compassion, rationality, or any cares whatsoever, Kara will become malevolent and prone to hostility and aggression, making her a danger to everyone around her.

Silver Kryptonite: If exposed to Silver Kryptonite, it will cause Kara to go in a deep and frightful hallucination where nothing from the outside world can stir her out of it until it leaves her system.

Harun-El/Black Kryptonite: If directly exposed to Black Kryptonite, it can hurt Kara and cause her to lose control of her abilities, as she was unable to stop her heat vision while holding Harun-El. It can also be used to split Kara into two different beings. Red Daughter also had the ability to launch a blast of energy from the Harun-El inside of her in order to overpower Kara.

Red sun energy: Kara is powerless when exposed to the energy of a red sun.

Blue sun energy: Kara is powerless when exposed to the energy of a blue sun.

Solar energy depletion: Using her powers to its maximum for an extended period can significantly drain her solar energy to the point where Kara loses all of her powers and is rendered more human-like for at least a day. This renders her as weak as a human - allowing Kara to get injured, sick, and killed like one.

Antimatter: Even with her invulnerability, a small amount of antimatter would weaken her and a large amount would kill her.

High-frequencies: Although considered a strength, Kara's hearing does have its disadvantages; since her hearing is more sensitive than a normal human's, higher pitch noises (sonic screams, etc.) can disorient Kara and cause pain in her ears, leaving her **** in a fight. Therefore, enemies with sound-based powers like Silver Banshee, Purity, and later Reign (who absorbed Purity's powers after her demise) can potentially be powerful enough to incapacitate Kara.

Sound-dampening technology: The D.E.O. designed frequencies to block super-hearing and cause Kara slight pain when trying to use this ability in areas protected by the technology.

Claustrophobia: After being trapped in a space pod for over two decades, Kara developed a fear of confined spaces and often struggled with claustrophobia when she first arrived on Earth. When incapacitated by Psi's psychic attacks, Kara's worst fears manifested in form of claustrophobia, to the point that she even experienced a panic attack in a CatCo elevator. Later on, when Earth's atmosphere was filled with Kryptonite, Kara was **** to wear a confining, protective suit; upon awakening, she immediately began to panic and was not able to breathe until Alex calmed her down.

Power-dampening tech: Just like with any other alien, Kara's powers can be dampened by technology specifically designed to weaken her powers but even though it's dampening her powers she can still use her powers but at a much weaker degree.

Vinod injected the whole vial of the DNA into his body. However, nothing happened.

“I don’t understand,” he said. “I’ve done the calculations, I’ve double-checked the numbers and this is the most accurate way to get the results. Why is it not working?”

Vinod prepared the next vial containing the DNA of Wolverine. It would give him the following powers and weaknesses of a mutant like James Howlett/Wolverine;

The powers would be the following;

Superhuman Strength: With his body naturally evolved and conditioned to the peak of human physical potential and continually adjusting to various forms of damage. After his skeleton was laced with the indestructible metal alloy adamantium, he can still effortlessly carry himself. He can overpower large full grown humans with ease, able to hurl them with a single hand, able to throw them up to 50 feet, he is able to easily defeat and overpower up to a dozen grown men in hand-to-hand combat, and Logan has the ability to knock out any man completely **** with one punch to the face. His monstrous physical strength also extends to his legs, as he is able to jump several feet into the air. Even in his weakened state in 2029, he was strong enough to break a man's rifle in half over his knee.

Superhuman Durability: Logan's body and tissue is far more durable than a normal human's. His durability is further enhanced after his bones are infused with adamantium; to the point that it is extremely difficult, if not impossible to kill or injure him. He has been repeatedly shot, stabbed, and has endured **** blunt **** trauma without passing out and barely slowing him down. In some instances, bullets have ricocheted off of his adamantium skeleton, barely piercing the skin. In fact, his body is durable to the point where he can survive the effects of a nuclear explosion, as well as the disintegrating effects of the Phoenix **** with only a few layers of skin being destroyed.

Superhuman Speed: Logan is able to run over 60 mph and move with reflexes unobtainable by normal human beings. When sensing Victor was near and going after Kayla, he was able to leave from his job site and reach her car in minutes. Despite the effects of adamantium poisoning weakening him and causing him to age, Logan was able to catch up to Laura and the group of mutants even though they had already trekked a great distance. After injecting himself with the Transigen serum, he was able to compete with a moving vehicle.

Superhuman Agility: Logan has remarkable equilibrium and coordination, greater than any human athlete. He capable of scaling vertical surfaces with remarkable efficiency. He is maneuverable and graceful, able to pursue and outrun a target in various types of terrains. His skills allow him to fluidly dodge and attack from different directions without losing balance. He is shown noticeable acrobatics, lunging from trees to attack his target.

Superhuman Senses: Logan's senses are heightened to levels similar to various animals. He can track down and identify people through their scent alone, as well as detect their presence within a large area through scent and sound. This makes one disguising themselves, even Mystique using her shape-shifting powers, pointless due to the inability to change their scent. His hearing is equally acute, able to clearly hear the low whisper of William Stryker while submerged in water. He can see much further and closer than normal humans with perfect clarity, even in total darkness. His senses enable him to sense when danger is near, such as at the Yashida's funeral. However, he began to require corrective lenses after his adamantium skeleton gradually poisoned him.

Animal Empathy: Logan can sense the emotional state of animals on a basic level such as fear, anger, happiness or pain. He can communicate with them to make them aware of his actions and intent. This allows for dangerous animals to leave him alone rather than attacking him as would they normally would attack other people.

Regenerative Healing Factor: Logan can heal and regenerate all physical and mental harm to himself instantly. Any damaged area or lost anatomy will be completely restored with no lingering side effects in seconds, even forcing objects embedded out to heal properly. Logan can rapidly regenerate from virtually anything and everything such as, gunshots to the head or body, stabbings, bombs, fire explosions, poisonings, nuclear bombs among many other things. Even if he clinically dies, he can quickly resuscitate himself, making him near-immortal. Despite being shot twice in the head and losing his memories, Logan was able to regenerate his brain cells and eventually regain his lost memories years later. However, he is still capable of feeling pain and enough harm can render him ****.

Longevity: Logan's powerful regenerative healing factor keeps him from aging beyond his physical prime, having remained virtually unchanged despite being almost 200 years of age, potentially able to live forever. In addition to prolonging his life, his overall health, prowess, and condition remain at its peak. Hence, when he encountered Stryker after six years of his retirement, the latter stated that he had not aged a day.

Contaminant Immunity: Logan is virtually immune to all viruses, diseases, and most poisons or toxins. Only the most potent of chemicals will affect him and only for a brief period before returning to normal.

Superhuman Stamina: Logan exhibits inexhaustible drive, willpower and vitality, able to continue his exertions far longer than any normal human while showing no signs of weakening or exhaustion. He is highly accustomed to pain, able to withstand most levels of it while only slightly fazing him. He also has great endurance, having continue fighting effectively after suffering several critical wounds while his healing powers were suppressed and likewise survives cutting open his chest without being sedated.

Atmospheric Adaptation: Logan is able to survive and adapt to any environment or weather conditions without changing shape to adapt. Logan is able to survive at any temperature without discomfort. He can wear minimal clothing in sub-zero temperatures without any harm.

Psychic Resistance: Logan is highly resilient, if not immune, to all but the most powerful of telepathic manipulation. This is made evident when Silverfox failed to make him listen to her request, despite clutching his arm. Even more, Logan's mind is able to withstand greater trauma, namely being to be sent back to 1973 by Shadowcat safely when Professor Xavier couldn't. Against Xavier's seizure-induced psychic attacks, he remained mostly mobile and survived the after-effects unharmed.

Retractable Claws: Logan possesses a pair of three, 18-inch retractable claws in each forearm that emerge between each of his fingers' knuckles. While they were originally made of dense bone like the rest of his skeletal structure, able to tear through most matter unharmed, they were surgically bonded with a near-indestructible metal adamantium, which also caused a noticeable side-effect of reshaping his rough claws into sleek blades. These metal claws allow him to cut through absolutely any substance with little resistance.

Feral Mind: Logan's primal claw-extracting fury is called "Berserker Rage." During this state, he becomes much more aggressive and violent. He notably entered the Berserker Rage during the Rescue at Alkali Lake, the X-Mansion Infiltration, and the Chase Through the North Dakota Woods.

Unfortunately, this also means he gets the same following weaknesses as James Howlett/Wolverine;

Adamantium: Logan's adamantium claws cannot penetrate other adamantium unless they are super-heated, to which a said weapon could potentially kill Logan as the Silver Samurai's energized blades proved easily destroyed Logan's claws. In the revised timeline, the adamantium inside his body was poisoning him. While his healing factor originally nullified his adamantium skeleton, by 2029, Logan's healing became too weak, letting the poison start taking effect. The symptoms include chronic pain and regular coughing.

Drowning: Due to the weight of his adamantium-laced skeleton, it is difficult for Logan to swim as effectively as he could before. However, his superhuman strength and stamina allow him to compensate for the additional weight.

Magnetism: Due to the adamantium in his skeleton, Logan is **** to being subdued or manipulated by enemies using magnetic powers.

Metal Detectors: Due to the adamantium in his skeleton, Logan can't step through a metal detector without setting it off.

Decapitation: If Logan's head were to be decapitated, he wouldn't be able to regenerate/heal himself and would thus die. However, with the indestructible adamantium bonded to his skeletal structure, this task becomes far more difficult, with the super-heated adamantium blades being the only known weapons to be capable of doing it.

Drained Healing Factor: Logan's healing powers themselves are not self-restoring. If any of its essences is extracted, the powers will be permanently impaired. This restarted his aging process. While still aging much slower than normal humans, by 2023, he began developing grey hair and minor wrinkles. Also, while originally healing at the same rate and efficiency, this power gradually continued to weaken, now taking hours if not days to recover (potentially able to bleed out). This can also leave scars plus he is **** to toxins and such. His eyesight diminished, requiring glasses. He also gained arthritis, struggling to extend his claws and tires much easier.

Mental Impairment: Although Logan can regenerate his physical brain and thereby avoid any brain damage, his memories are still **** to being damaged, as seen when Colonel Stryker shot him in the head, to which his regenerated brain tissue could not retain his memories. However, overtime, the damage done to Logan's memory has gradually restored itself.

Oxygen Deprivation: While Logan can go for much longer periods without air, his healing factor is still dependent on his brain subconscious activity. As such, if Logan is deprived of oxygen long enough, allowing his brain to shut down, he can die.

Vinod injected the whole vial of the DNA into his body. However, nothing happened. He was getting more frustrated.

Vinod prepared the next vial containing the DNA of Phoenix. It would give him the following powers and weaknesses of a mutant like Jean Grey/Phoenix;

The powers would be the following;

Telekinesis: Jean has the ability to move objects with her mind, ranging from doors to people, cars and even trains. Beast once stated that Jean's powers had no limits. Her telekinetic abilities, when exerted to their full potential, are so acute that she can dismantle a gun piece by piece in the original timeline. In the revised timeline, she can sustain multiple telekinetic feats at once and even intercept Quicksilver while he is running at superhuman speeds when merged with the Phoenix. Even without the Phoenix, her telekinetic control allowed her to assist Magneto in rebuilding the X-Mansion after the events of Apocalypse, rebuilding the school alongside Erik piece by piece.

Flight: Jean can fly using her telekinesis by project herself through the air, moreso displayed in the revised timeline. During the battle against Apocalypse, Jean was able to walk on and float in the air while attacking him. When merged with the Phoenix, she is able to simulate self-propelled flight at considerable speeds. She is even able to easily soar through outer space and the upper atmosphere.

****-Field Projection: Jean can generate telekinetic shields or barriers to block, contain and impede targets. To protect herself and others from the rushing waters of Alkali Lake, Jean erected one while controlling the X-Jet. Jean unconsciously wrapped herself in a cocoon of telekinetic energy to shield her from the inundation. She can also project such fields as a means of offense, releasing them as waves of concussive **** able to damage solid concrete. When merged with the Phoenix, she is able to create multiple fields for individual people, all the while enacting various other telekinetic feats at the same time.

Telekinetic Blast: Jean can project waves of telekinetic energy to impulse, hit and destroy multiple objects/people.

Molecular Manipulation: At a full extent of her power, she can manipulate matter at a molecular level at will, with the exception of adamantium, or anything encased or bonded with adamantium.

Disintegration: Jean is able to atomize nearly anything within her surroundings at will when at the full extent of her powers. In both timelines, it is an extension of her telekinetic ability and she is seen being able to affect all manner of objects and even people with this power. In the original timeline, she often employs this power during fits of uncontrollable rage, notably being the means she kills Charles Xavier as well as human and mutant alike during the incident at Alcatraz Island. In the revised timeline, she uses this ability to destroy Apocalypse once and for all (though at a gradual rate), manifesting a fiery raptor around her as she does so. Once merged with the Phoenix ****, she once again exhibits this ability, instantaneously destroying many of the D'Bari with it.

Telepathy: Jean has the ability to read, communicate with, and control other people's minds, not unlike Charles Xavier. During X-Men, she states that Professor X is much more powerful than her, but is teaching her to develop it. However, this was only because Professor X was blocking her powers, but once the blocks were destroyed, she far exceeded her mentor's abilities, being able to transcend great distances and even defend her own mind from other telepaths. In the revised timeline, her telepathic abilities are displayed more frequently. During the battle against Apocalypse, though stronger than Charles inside the Astral Plane, he was no match for Jean, who easily cast him out. When merged with the Phoenix, her telepathy is immensely amplified, able to overcome Charles Xavier, a more seasoned telepath, and affect multiple people at once.

Illusion Projection: Jean has the ability to project realistic mental and sensory illusions through telepathic means, able to simulate invisibility for herself and other people, as seen after the explosion at the Mansion in the revised timeline, as well as being able to appear as a completely different person to multiple people after being empowered by the Phoenix ****.

Telepathic Resistance: Jean has the ability to resist the telepathic intrusion of other psionics, as seen in both the original and the revised timeline, both involving Charles Xavier.

Astral Projection: Jean is able to project her consciousness into the Astral Plane, where a psionic's powers are able to affect the physical world there. Jean used this ability to assist Charles in defeating Apocalypse.

Precognition: Jean has displayed precognitive dreams in the revised timeline, portending a bleak future and disturbing her sleep to the extent of simulating seismic activity around the Mansion and causing the paintings in her bedroom to atomize.

Mental Healing: Jean has exhibited the ability to heal another's psychological trauma to the extent of being able to reach into Charles's weakened mind and bring him back from the precipice after being bested by Apocalypse in the Astral Plane.

Memory Manipulation: Jean has displayed the ability to peruse into the deepest depths of another's mind to extract and manipulate their memories, displayed in both timelines. In the original timeline, she does so for Wolverine and Nightcrawler. In the revised timeline, she is able to restore the few memories in a berserk Wolverine's mind, restoring what little sense of self she could salvage of him.

Pain Inducement: Jean has the ability to project psionic bolts and waves from her mind powerful enough to cause both physical and mental harm to her desired targets. While combating Apocalypse in the Astral Plane, Jean unleashed a psychic scream that shattered the simulacrum of the X-Mansion as well as Apocalypse himself, casting him out. When merged with the Phoenix, Jean's psionic blasts are powerful enough to cause a Cerebro-empowered Charles Xavier considerable discomfort and even render him ****.

Unconsciousness Inducement: Jean has the ability to knock anyone ****, even for a few minutes.

Psionic Energy Manipulation: Jean is able to create, shape and manipulate psionic energy which appears as a fiery raptor. She mostly showed this ability when she merged with the Phoenix ****. In the original timeline, Professor X said that Jean's power saved her from drowning by creating a cocoon made out of telekinetic energy. Psylocke also showed this ability, but Jean's energy is on a whole other level being so destructive that she had to fly in space to kill Vuk in order to not disintegrate her friends. She is also seen to be able to manipulate other types of energies such as when she redirected Scott's optic energy and when Storm threw a lightning at her, Jean immediately redirected it.

Psionic Healing: Jean has shown the power to regenerate herself from injuries by using psionic energy. She showed this ability after she absorbed the Phoenix **** in space regenerating her body and even her clothes. Also when a D'Bari stabbed her she instantly healed herself.

Vacuum Adaptation: Jean is able to adapt in the vacuum of space by creating an energetic aura around her. She also used this ability when she was trying to hold that space ship in space because apparently only Nightcrawler needed a special helmet.

Phoenix **** Manipulation: After merging with the Phoenix **** in space, Jean's natural abilities are immensely amplified, allowing her to overcome powerful mutants the likes of Charles Xavier and Erik Lehnsherr, the combined efforts of her entire team, and even an army of D'Bari, including one partially empowered by the very cosmic entity inside her. She didn't necessarily gained new abilities when merged with the Phoenix but Vuk has stated that Jean could gain some powerful abilities if she can control the power. Some of those abilities include the power to create life and possess the very power of a god.

Cosmic Fire Manipulation: Via the Phoenix ****, Jean is able to create, shape, manipulate and summon cosmic fire which was strong enough to kill powerful mutants like Apocalypse manifestating itself as a fiery psionic bird . This fire is most likely summoned by Jean with her telepathic powers.

Superhuman Reflexes: Jean was able to defeat extremely fast opponents like Quicksilver and the D'Bari.

Unfortunately, this also means he gets the same following weaknesses as Jean Grey/Phoenix;

Concentration: If Jean loses her focus while utilizing her powers, her abilities will become invalidated.

Electric Field: When Jean was in the Weapon X plane, the electric field cage was able to block her telepathy, though doubtfully her telekinesis since it merely prevents her mind reaching past the barrier, not attacking it directly.

Instability: If she becomes emotionally unstable, she loses control of her powers and will turn into her darker persona known as the Phoenix. In the original timeline when scared, confused or angry, her telekinesis destroys things around her in a random pattern. She was able to hold her house and everything inside it several feet above ground and float herself with it. During her rampage in Alcatraz, her telekinesis destroyed everything present, even levitating several tons of ocean water and metal. However, in the revised timeline, she learned to control her emotions much better.

Vinod injected the whole vial of the DNA into his body. However, nothing happened. His blood pressure was getting more irregular.

Vinod prepared the next vial containing the DNA of Sebastian Shaw. It would give him the following powers and weaknesses of a mutant like Shaw;

The powers would be the following;

Energy Absorption: Shaw was able to absorb energy in all its forms, proportionality augmenting all his physical parameters until finally metabolizing it. This made him extremely difficult to defeat in battle, as all the kinetic **** from an enemy's strike or projectile assaults is another form of energy that would ultimately be nullified while simultaneously strengthening him.

Enhanced Strength: By absorbing energy, he could enhance his physical strength to inhuman levels, to the point where no human strength could harm or faze him. This ability allowed him to overpower people with only his hand, send them flying through the air at great speed and effortlessly smash metal constructs. This also proportionately increased his natural resilience and durability, unaffected by falling debris.

Kinetikinesis: Once he has the energy, he is able to produce and release it in powerful and destructive ways. He can focus it in various ways, including simple bursts, stretching shockwaves, and even concentrated balls. The strength of these attacks was shown powerful enough to take down an entire room in one strike.

Superhuman Durability: As long as people attack him using ****, he is invulnerable to any form of damage. He does not even get injured or scratched from **** ballistic & combat wounds. When paralyzed by Professor X, Charles hinted he could only control Shaw for so long and demanded Moira be quiet. This implies Shaw has some very limited resistance to Psychic control or Professor X had not fully mastered his power.

Self-Sustenance: The accumulated energy also acts as a form of sustenance, keeping him rested, nourished, and healthy. This allowed him to no longer need to eat or sleep beyond personal joy.

Decelerated Aging: His body metabolizes energy to rejuvenate his youth, thereby extending his youth, vitality, and overall lifespan proportionate to the accumulated energy. With the continuous absorption of energy, he possibly could have even lived forever.

Unfortunately, this also means he gets the same following weaknesses as Shaw;

Kineticless ****: If someone does not apply any measure of **** while attacking him, he can easily get injured or killed. This was proven when Magneto killed him with a coin moving at a very slow momentum, thereby not applying any kinetic friction, whatsoever.

Vinod injected the whole vial of the DNA into his body. However, nothing happened. His anger and rage began to grow even more.

Vinod prepared the next vial containing the DNA of Carl Creel/The Absorbing Man. It would give him the following powers and weaknesses of a mutant like Carl Creel/The Absorbing Man;

The powers would be the following;

Absorbing Replication: Carl Creel was able to duplicate at will the physical properties of anything he touched or that touched him, with the power having been given to Creel from the Project Destroyer of Worlds, which was designed by Daniel Whitehall. Certain items, such as flawless diamonds, were enjoyable for Creel to absorb, causing a euphoric effect in him. Creel usually used his powers to increase his own strength and durability, but he also used them sometimes to blend into his surroundings or to isolate himself from some harmful effects, such as electricity when he was attacked by Lincoln Campbell.

Superhuman Strength: As the Crusher, Creel turned his fists into steel to gain the upper hand against his opponents. He was already strong enough to simultaneously knock down two fully grown men with one fist each, break Roger Browning's neck and push back Lance Hunter with one arm, but he later increased his strength by turning his arm into brass to wield a ball and chain, and beat Logan to **** and broke Smith's neck after absorbing bulletproof glass. He also easily dented a metal crate with a concrete fist, overturned a hot dog cart, smashed a desk and knocked Hunter around after he turned his arm into carbyne. He could also break Phil Coulson and Glenn Talbot's handcuffs, rip the head off of a Sleeper Mech, and crack drywall by becoming it and headbutting it.

Superhuman Durability: Creel could become bulletproof by turning his skin into lead (also allowing him to survive a 25-foot drop), bulletproof glass, concrete, carbyne (the latter material making him three times harder than diamond), rubber, polytectic adaptive material and marble, became concrete to protect himself from Isabelle Hartley's knife, became asphalt to derail a speeding car, became rubber to touch the Diviner and to protect himself from Lincoln Campbell's electrocution, and turned into metal and wood against Ruby Hale's chakram.

Elemental Mimicry: Creel was able to duplicate at will the physical properties of anything he touched or that touched him, with the power having been given to Creel from the Project Weapon I, which was designed by Douglas Winston. Certain items, such as flawless diamonds, were enjoyable for Creel to absorb, causing a euphoric effect in him. Creel usually used his powers to increase his own strength and durability, but he also used them sometimes to blend into his surroundings or to isolate himself from some harmful effects, such as electricity when he was attacked by Lincoln Crystal. He was able to alter the molecular structure of his body (and clothes) to mimic the properties of any material he touches. This process also gives him enhanced strength, endurance, and in most cases, resistance to injury. He can 'absorb' himself into and out of substances, passing through solid objects and emerging on the other side. In his absorbed form, he turns his hands into melee weapons like a hammer-like hands from Mjolnir he absorbed for example.

He had the following duplicated materials;

Steel: Creel turned his fists into steel during his boxing matches, in order to ensure that he easily won to become a famous boxer. He also tried to absorb the properties of the steel from a lighter to counteract the effects of the Obelisk he unconsciously absorbed, but he was unable to keep the absorption. During his confrontation against Lincoln Campbell, he was tricked by Melinda May into transforming into steel, to allow Campbell's powers to subdue him.

Lead: Creel transformed his body upon contact into the lead from the bullets that Isabelle Hartley, Lance Hunter and Idaho shot at him while he retrieved Roger Browning's file about the Obelisk. When Kara was confronted by a Kyrptonite dart, Creel absorbed the properties of a nearby lead pipe. This allowed him to shield Kara and any other Kryptonian from the harmful material.

Musgravite: Creel received a rare musgravite as payment for his services to HYDRA, as Daniel Whitehall knew that his structure would give Creel pleasure when he absorbed its properties.

Wood: Following a successful assignment, Creel stayed in the truck he used as hideout, where he stored a collection of materials in order to absorb their properties. Creel also absorbed the properties of a wooden fighting staff to withstand Ruby Hale's attacks.

Brass: Being attacked by Melinda May during his attempt to capture Glenn Talbot, Creel took a piece from a guard rail to use it as a ball-and-chain weapon, absorbing the properties of the metal into his arm to increase his strength.

Bulletproof Glass: Creel absorbed the properties of the reinforced glass from the walls of his cell in the Government Storage Warehouse, becoming both durable and transparent, and leading the privates tasked with guarding the cell to believe he had escaped.

Concrete: Creel absorbed the properties of the concrete from the walls of the warehouse to conceal himself and ambush Isabelle Hartley, using this material to protect himself against Hartley's stabs. He also absorbed the properties from the walls of the HYDRA Preparatory Academy so he could smash his head on it, hoping to release the voices he kept hearing.

Asphalt: Creel transformed himself into asphalt to make the vehicle where Hartley, Hunter and Idaho had escaped suffer an accident and retrieve the Obelisk that Hartley had touched.

Rubber: Creel absorbed the properties of the rubber from S.H.I.E.L.D. vehicle's wheels to isolate himself from the Obelisk as he took it from Hartley's amputated arm. He also absorbed the properties of a wheel to isolate himself from Lincoln Campbell's attack.

Obelisk: Creel unintentionally absorbed the properties of the Obelisk as he touched it, killing whoever touched his arm with the same petrification effects that the original device had. Thanks to Sunil Bakshi, Creel managed to control this material, using it as a weapon.

Clay: Creel also tried to absorb the properties of clay to counteract the effects of the Obelisk, thinking it would be an insulating material, but the absorption failed too.

Cloth: Creel finally tried to absorb the properties of a piece of cloth to counteract the effects of the Obelisk, but as the two previous absorption, it was futile.

Carbyne: Raina tried to persuade Creel into giving him the Obelisk by offering him a ring made of carbyne, describing it as an allotrope of carbon found in stardust, three times harder than diamond and with the ability of storing energy. Creel took the ring from Raina, and later absorbed its properties to shield himself from a direct shot to his head made by Lance Hunter and to attack him as Hunter tried to run.

Polytectic Adaptive Material: Creel was held in a containment module and absorbed the properties of the module's polytectic adaptive materials.

Marble: Creel absorbed the properties of marble during the symposium on Inhumans in Taiwan to rescue Glenn Talbot from a group of HYDRA operatives, in order to become impervious to their bullets.

Gravitonium: Glenn Talbot talked Creel into absorbing the Gravitonium, telling him that it'd stop the voices in Creel's head, but in fact Talbot just wanted Creel to create more Gravitonium so Talbot can absorb it and become more powerful.

Drywall: Creel was able to absorb the wall panel made of calcium sulfate dihydrate, with a simple touch of it, he can form himself along the set properties.

Stone: Creel gained this form, by pocketing a small rock. However, when he was hit by a big rock, he retreated.

Rock: Creel was talked into absorbing the properties of a rock, so that he would be able to withstand a nuclear reactor discharge.

Iron: Creel can absorb the properties of a iron door to weaken any kind of magical entity.

Gold: Creel can absorb the properties of a golden chain to create chains and restrain anyone who is nearby.

Lapis: Creel can absorb the properties of a lapis shard to withstand and repair anything that hits him.

Redstone: Creel can absorb the properties of a redstone shard to boost electronic devices.

Diamond: Creel can absorb the properties of a diamond shard to withstand gunfire and laser blasts.

Zinc: Creel can absorb the properties of a zinc nugget to withstand attacks from knives.

Tin: Creel can absorb the properties of a tin ingot to withstand and repair anything that hits him.

Bronze: Creel can absorb the properties of a bronze ingot to withstand and repair anything that hits him.

Copper: Creel can absorb the properties of a copper ingot to withstand and repair anything that hits him.

Tungsten: Creel can absorb the properties of a tungsten cable to snare and trap anything that move.

Silver: Creel can absorb the properties of a silver ingot to withstand and repair anything that hits him.

Platinum: Creel can absorb the properties of a platinum ingot to withstand and repair anything that hits him.

Cobalt: Creel can absorb the properties of a cobalt ingot to withstand and repair anything that hits him.

Titanium: Creel can absorb the properties of a titanium ingot to withstand and repair anything that hits him.

Sulfer: Creel can absorb the properties of a sulfer dust to posion and injure anyone that hates him.

Saltpeter: Creel can absorb the properties of a saltpeter ingot to withstand and repair anything that hits him.

Orichalcum: Creel can absorb the properties of a orichalcum ingot to withstand and repair anything that hits him.

Green Kryptonite: Creel can absorb the properties of a Green Kryptonite ingot to sap Kryptonians of their strength and abilities provided by a yellow sun. They initially get flu-like symptoms and would quickly get weaker until **** if not removed from the radiation. It was originally believed that the radiation emitted by green Kryptonite was harmless to anyone but Kryptonians, but it was later learned that long-time exposure was carcinogenic to humans, through Lex Luthor's use of a fragment of green Kryptonite in a ring he wore.

Red Kryptonite: Creel can absorb the properties of a Red Kryptonite shard to have unexpected consequences and what happens varies from exposure to exposure: turning into a dragon, excessive hair growth, gaining telepathy, etc.. In the Post-Crisis continuity, Batman created an artificial version of Red Kryptonite, which upon exposure would turn Kryptonian skin translucent--causing them to absorb copious amounts of solar energy to the point of being incapacitated. In Smallville, Red Kryptonite's effect on Clark Kent is mental, making him act irrationally.

Gold Kryptonite: Creel can absorb the properties of a gold Kryptonite that would destroy a Kryptonian's ability to process yellow sunlight, thus permanently removing their superpowers. It was not otherwise harmful to Kryptonian life.

Blue Kryptonite: Creel can absorb the properties of a blue Kryptonite ingot which has the same effect on Bizarros as Green Kryptonite does on normal Kryptonians. It's also an antidote to the effects of Red Kryptonite.

White Kryptonite: Creel can absorb the properties of a White Kryptonite shard to kill all plant life, regardless of origin.

Platinum Kryptonite: Creel can absorb the properties of a platinum Kryptonite ingot to give Kryptonian powers to humans permanently.

Yellow Kryptonite: Creel can absorb the properties of a Yellow Kryptonite ingot as part of a hoax masterminded by Lex Luthor. It was not actually Kryptonite, but a harmless yellow sphere (as were the other types of Kryptonite he used). He hoped the that Superman would think that it was Kryptonite and thus hold back - which he did. Luthor later learned it wasn't actually Superman he faced, but a Superman Robot.

Black Kryptonite: Creel can absorb the properties of a chunk of Black Kryptonite to cause the two personalities physically split. Clark then used the Black Kryptonite to eliminate Kal-El.

Artificial/Synthetic Kryptonite: Creel can absorb the properties of a Artificial/Synthetic Kryptonite ingot to critically injure if not outright leave Supermen on the brink of ****. As certain Kryptonians are immune to different dimension Kryptonite Rays due to the discrepancy of alt. universe Supermen are unaffected by Kryptonite from different worlds. The Lantern in question has to calibrate the energy signature of which to match that of the Kryptonian doppelganger for it to be effective. In a simulation, Grodd used a type of Kryptonite called Artificial Kryptonite. It was a cloud of Kryptonite that masked the Earth, keeping Superman off planet and Grodd as Earth's ruler. Another version of faux kryptonite was developed by Gus Gorman in the movie Superman III where he substituted the "unknown element" in Green Kryptonite with tar. The result of the exposure to the Synthetic Kryptonite was that it caused Superman's moral behaviors to change to the point of being evil and destructive, both to himself and to others. It also eventually caused Superman to split into two separate selves, the evil self, and the heroic self, battling for dominance until his heroic self-prevailed, restoring his normal moral behaviors. On Earth-Two, Synthetic Kryptonite was invented by Lex Luthor, using some extremely rare and unobtainable ingredients, including a mammoth pearl, dust from the dark side of the Moon, pollen from the man-eating Asiatic Homocessandi plant, and Binarium. A second formulation of Synthetic Kryptonite was developed by Dr. Vallin, using more readily available ingredients, including gold, silver, lead, and bismuth, fused together with acid and electricity. These forms of synthetic Kryptonite had the same paralyzing effect on Superman as Green Kryptonite, The Luthor synthesis was quite powerful but had a short half-life, such that after a few days of criminal use and some hours spent in a police evidence locker, its charge would fade to a level that was harmless to Superman. Within modern publishing Lex Luthor and a host of other criminal minded individuals got into the business of fabricating K-Rad emission emulations as well as carbon copy green kryptonite to ward off Superman. It's not as effective as genuine Kryptonite but it is potent enough to cause a Kryptonian physical harm.

Silver Kryptonite: Creel can absorb the properties of a Silver Kryptonite ingot to cause paranoid delusions and becomes convinced that his friends and family are out to destroy him. Silver Kryptonite causes hallucinations, such as an imagined conversation between Clark and Professor Fine, and delusions that what is actually occurring is, in fact, something much more sinister. In Post-Crisis continuity, Silver Kryptonite demonstrates certain mystical properties that are of great value to the supernatural community. Two known samples of this "magic Kryptonite" have been forged into a pair of twin medallions known as the Ach-om Rashay - the Amulet of Mindfulness. One-half of the amulet was located inside of a volcano on Dinosaur Island while its twin was forged into a stone tablet found at the Oblivion Bar. For Kryptonians, exposure to Silver Kryptonite yields effects similar to that of Cannabis on a human being. Those affected by it experience a loss of inhibition, altered perceptions, **** hunger cravings, and some psychotropic hallucinations. In the Supergirl TV series, Silver Kryptonite induces hallucinations. After coming into contact with it, Superman believes his cousin to be Zod.

Pink Kryptonite: Creel can absorb the properties of pink kryptonite to flips the physical genders of Kryptonians, having turned Superman into a woman of steel instead.

Purple Kryptonite: Creel can absorb the properties of the Purple Kryptonite that appeared was purple, but it acted like green. Some speculate that purple may have been an incredibly rare version of Kryptonite that disappeared, but the chances of this are unlikely and it is most likely because of the writer's indecision over color, or a coloring error.

Kryptonite-X or Kryptisium: Creel can absorb the properties of Kryptonite-X or Kryptisium which restored Superman's powers. Unfortunately, it also apparently clung to him and caused him to absorb solar energy at a rapidly accelerated rate, eventually causing his powers to go out of control and his body to build more mass. Superman was purged of it after battling the Parasite. Not to be confused with X-Kryptonite.

Slow Kryptonite: Creel can absorb the properties of a Slow Kryptonite ingot that affects humans. Why it is called "Slow Kryptonite" is because the rays sent out by normal Kryptonite are "fast" (high in frequency) and synced with the accelerated Kryptonian body. Slow Kryptonite, which releases "slow" rays, is synced with a slow human body, allowing it to affect it.

Kryptonite Plus: Creel can absorb the properties of Kryptonite Plus to withstand and repair anything that hits him. Kryptonite Plus was a batch of 30 or so multi-colored stones that were left behind by aliens, who said that they were "Kryptonite Plus" or Ultra-Kryptonite. They were actually Tikron stones.

Magno-Kryptonite: Creel can absorb the properties of Magno-Kryptonite to withstand and repair anything that hits him. Magno-Kryptonite is a variation of Kryptonite that tracks objects from Krypton. It apparently affects people from Krypton as well, and not even the strength of Superman or Bizarro can escape.

Jewel Kryptonite: Creel can absorb the properties of Jewel Kryptonite to withstand and repair anything that hits him. Jewel Kryptonite possesses the ability to amplify the psychic powers of people in the Phantom Zone. Jewel Kryptonite was introduced in season 9 of Smallville. It enabled Clark to make someone do whatever he asked of them but the process worked only once on each person, he could even effect himself.

Anti-Kryptonite: Creel can absorb the properties of Anti-Kryptonite to withstand and repair anything that hits him. Pre-Crisis: Anti-Kryptonite does nothing to harm super-powered Kryptonians, but has the same effects of normal Green K on non-superpowered Kryptonians. Post-Crisis, this is the formal name of the Kryptonite source of the first antimatter universe that the reformatted Clark Kent of the Crime Syndicate of AmeriKa is powered by. This is very different from the second Antimatter Ultraman and long dead Earth-Three Ultraman who are both powered by the same Kryptonite that harms Superman. Anti-Kryptonite from the first antimatter universe of Crime Syndicate of AmeriKa has no effect on matter-based Kryptonians.

Bizarro Red Kryptonite: Creel can absorb the properties of Bizarro Red Kryptonite to withstand and repair anything that hits him. This variety affects humans the same way Red Kryptonite affects Kryptonians.

X-Kryptonite: Creel can absorb the properties of X-Kryptonite to withstand and repair anything that hits him. X-Kryptonite (in Pre-Crisis only) is a synthetic Kryptonite that granted Streaky superpowers.

Blood Kryptonite: Creel can absorb the properties of Blood Kryptonite to withstand and repair anything that hits him. In 52, the Cult of Conner - a religious sect dedicated to resurrecting Superboy, employed "Blood Kryptonite" in a preliminary ritual to resurrect Sue Dibny. While physically resembling Green Kryptonite, the "Blood" variant drains a portion of life **** from present attendees, intended to direct this energy towards an effigy of the deceased as part of a Kryptonian resurrection ceremony. It is later revealed that this was a manipulation of Felix Faust and the rock was either regular Green Kryptonite or not Kryptonite at all.

Purple Spotted Kryptonite: Creel can absorb the properties of Purple Spotted Kryptonite to withstand and repair anything that hits him. A fake Kryptonite in the Krypto the Superdog cartoon, this variety made Krypto chase his tail.

Fake Kryptonite: Creel can absorb the properties of Fake Kryptonite to withstand and repair anything that hits him. Seen in an episode of Superboy, Superboy's friends are selling crystals which are labeled as "fake Kryptonite" to raise money for charity. These crystals are clearly false and the vendors make no dispute about it. However, they use humorous references such as "Buy one and have nothing to fear; even Superboy will run away from you!"

Bizarro White Kryptonite: Creel can absorb the properties of a Bizarro White Kryptonite to withstand and repair anything that hits him. Also seen in an episode of Superboy: In order to stop Bizarro's rampage, Superboy ran green Kryptonite through the same duplication process that created Bizarro from him in the first place. To Superboy's surprise, the resulting mineral had the effect of healing Bizarro, curing the instability that threatened to make him violently explode.

Red/Green Kryptonite: Creel can absorb the properties of Red/Green Kryptonite to withstand and repair anything that hits him. A synthetic Kryptonite created by Brainiac that mutated Superman, this variety made him grow a third eye on the back of his head. Superman tricked Brainiac with his mutation, however, as he waited for his return (he went into space to monitor the change) and allowed everyone on Earth to believe the K made him go mad, as he would never appear without a hat, and he would act out a hat's properties to solve crimes. He also used this to cover his eye. Brainiac attacked Superman with a dunce cap, but Superman used the **** of heat vision from all three eyes to dissolve Brainiac's **** field. He then took Brainiac into custody. It appears the Green K in Red/Green Kryptonite does nothing, although the mutation did last longer than 24 hours, perhaps indicating the Green K amplified the effects.

Krypton Steel: Creel can absorb the properties of a Krypton Steel shard to withstand and repair anything that hits him.

Opal Kryptonite: Creel can absorb the properties of Kryptonite which apparently drive Kryptonians temporarily insane. Opal Kryptonite can only work for a short time, however, and will eventually burn out and turn into an ordinary stone after a certain amount of time.

Krimson Kryptonite: Creel can absorb the properties of Krimson Kryptonite that eliminated Superman's powers. The effect of this Kryptonite could be everlasting until Luthor confessed to Clark Kent that the fifth-dimensional elf gave him the rock, without knowing Superman's alter ego. Unlike other Kryptonite, that one was not radioactive.

Orange Kryptonite: Creel can absorb the properties of a Orange Kryptonite shard to empower normal individuals like himself with abilities greater than even that of his nemesis. But it was said experimental animal Lex used to test his thesis's whom was the only one to realize Orange K only works on lower animal forms, or in this case. Simple House Pets.

Periwinkle Kryptonite: Creel can absorb the properties of a Periwinkle Kryptonite ingot to turn his skin and costume periwinkle and caused him to briefly charm Lois Lane with charm and dance skills. Later that day, Lois used a piece of physical Periwinkle Kryptonite on Clark Kent, achieving the same effect. In DC Super Hero Girls continuity Periwinkle Kryptonite makes Kryptonians feel 'giddy' and naturally puts Bizarros into fits of rage.

Amber Kryptonite: Creel can absorb the properties of a Amber Kryptonite ingot to transfer her world's Superman's abilities into herself before killing him. She would go onto take said pieces of kryptonite and hand them out to like-minded anti-meta constitutes whom she would turn into an army to wage genocidal war on the supers.

Mitril: Creel can absorb the properties of a mitril ingot to withstand and repair anything that hits him.

Endium: Creel can absorb the properties of a endium ingot to withstand and repair anything that hits him.

Adamantium: Creel can absorb the properties of a admantium ingot to withstand anything that hits/cut him.

Vibranium: Creel can absorb the properties of a vibranium ingot to withstand anything that hits him.

Espolium: Creel can absorb the properties of a espolium ingot to withstand and repair anything that hits him.

Intangibility: Creel was able to phase through a metal door, by becoming the same material that the door was made from, and then opening the lock from the inside.

Petrification: After absorbing the effects of the Obelisk, Creel gained the ability to turn people to stone. Originally, he had no control over this ability, but, after compliance to Sunil Bakshi's words, Creel gained control to the point of desiring to use it against Lance Hunter.

Unfortunately, this also means he gets the same following weaknesses as Carl Creel/Absorbing Man;

Automatic Absorption: Ironically, his own power is also his biggest weakness. Originally, Creel had little to no control of his power and automatically absorbed any kind of matter and energy around him. As a result, there has been in numerous occasions where his adversaries had successfully tricked him into absorb random materials that makes him weaker or non-solid; on at least one occasion, he was defeated when he was tricked into absorbing two unspecified elements that triggered an explosive reaction. He eventually learned how to absorb a specific material without absorbing other materials by simple touch, and was even capable of absorbing more than one material at once. However, as noticed by She-Hulk, there are limits by how much he can "ignore" matter around him and will still absorb it if there's too much of it surrounding him.

Non-Solid Absorption: Though he can absorb almost all kinds of matter and energy, Creel has trouble in maintain a stable physical body if the material itself is not on solid state and will likely fuse and dissipate with the material (Ex: If he absorbs helium or other gases, he will float and decompose in atmosphere).

Narcotic Absorption: Creel will automatically take on the properties of narcotics he takes, giving him an even greater high. However while in the state he is highly **** as any user would be. While in a narcotic state Creel can and has been reduced to powder and sold to junkies. Those who take Creel while he is in this state will temporarily gain his powers and absorb the properties of whatever they are touching at the time, which since they don't get all of Creels powers has proven fatal.

Magic: Though he can, and has, absorbed any kind of supernatural and cosmic energy, Creel is not immune to spells and can be affected by it if the magic user is experienced enough (if anything, his absorption powers only makes the effect worse.). Indeed, Loki even managed to forge a sword that temporarily stripped him from his absorbing powers.

Absorption Limit: Once Creel has 'discarded' an element that he has absorbed, he cannot manifest it again without contact with that material. This was a particular problem during a confrontation with Thor where he absorbed the mystic vortex Thor was using against him and was left trapped in another dimension until he was rescued.

Absorbing Man has more than once made the costly mistake of absorbing the wrong material for a fight such as:

When he fought the Hulk, he absorbed rocks, in which the Hulk stated "Hulk smash rock, Einstein." As a result the Hulk literally broke his arm off in the process. When Absorbing Man fought Thor he absorbed Mjolnir's essence. This gave Thor the ability to control Crusher Creel and launched him into the sky.

Vinod injected the whole vial of the DNA into his body. However, nothing happened. He slammed his fist against the table in anger and frustration.

Vinod prepared the next vial containing the RNA of Amazo. It would give him the following powers and weaknesses of a robot like Amazo;

The powers would be the following;

Power Replication: Originally, Amazo had the ability to copy one's powers, natural abilities, equipment, and DNA signature simply by looking at them.

Vinod injected the whole vial of the DNA into his body. However, nothing happened. He had one vial left.

Vinod prepared the next vial containing the DNA of Raven Darkhölme/Mystique. It would give him the following powers and weaknesses of a mutant like Raven Darkhölme/Mystique;

The powers would be the following;

Shapeshifting: Mystique can alter the formation of her cells at will, allowing her to look and sound like an exact duplicate of any living being, including height, weight, and built. Her control and versatility is so refined, she can even perform partial morphing, such as only duplicate a person's voice, retina pattern or fingerprint to bypass security systems. She can also make herself look exactly like a person who is physically bigger or shorter than herself, such as a young child. Her abilities allow her to alter the color and texture of her body, allowing her to mimic artificial materials, such as clothing and jewellery. She was also capable of shapeshifting into a convincing small-scale replica of the Statue of Liberty.

Superhuman Agility: As a part of her mutation, Mystique possesses **** flexibility and agility. She was able to move her handcuffed arms from behind her back to her front, unlock clamps on her hands or strangle someone by using only her foot. She also kept her **** agility, despite her limping due to a fresh bullet wound in her leg.

Regenerative Healing Factor: While not at a superhuman rate like Wolverine's, Mystique is still able to heal much faster and more efficiently than a normal human. When Wolverine stabbed her with his claws, she soon recovered enough to shape-shift into a guard to assist in her escape.

Longevity: Mystique's metamorphic powers and low-level healing factor have greatly slowed the degenerative effects of her aging process, allowing her to biologically stay as a teenager or young adult while being 40-60 years old. She did not visibly age between 1962 and 1932, much like Professor X, Magneto, Beast, and Havok.

Unfortunately, this also means he gets the same following weaknesses as Raven Darkhölme/Mystique;

Shapeshifting Limitation: Mystique's shapeshifting powers has several limitations like.

Appearance Limitation: Mystique can maintain the form of a person in terms of height and build indefinitely, but the longer that she maintains that form, the greater the strain she feels. If she stays in a particular form for a long time or for too long, her eyes briefly turn yellow, potentially revealing her identity.

Inability to Change Bodily Scent: Although she can change her appearance, but she can't change her body scent. During her fight against Wolverine, Mystique attempted to fool him by sneaking up on him while disguised as his teammate Storm. However, Wolverine's acute nose recognized Mystique's scent, catching her completely off guard to win.

Inability to Mimic Personalities and Memories: Mystique can not copy memories of the person she turns into. Her mimicry of someone's personality and attitude is based entirely on her own acting and observational skills, allowing perceptive enemies to see through her disguises.

Inability to Mimic Non-Superficial Powers: Mystique cannot copy other mutant's skills and/or powers. She can however copy physical attributes related to a mutant's powers. When she fought Wolverine, she assumed his form and fought him claw to claw. While sturdy, they ultimately proved inferior to Wolverine's adamantium claws, as he soon hacked them off, as they were made of bone and not adamantium.

Limited Healing Factor: Depending on the severity of the wound, it may take longer to heal and even leave behind a scar as she retained them from Wolverine's claws by the time of X2: X-Men United. In X-Men: Days of Future Past, Mystique had to seek medical care for a serious wound caused by Magneto after he shot her and made the bullet travel along her leg. In X-Men: Dark Phoenix, her healing factor could not save her from dying after she was impaled by large spikes of broken wood.

Mutant Gene Detector: Trask built a handheld device that was able to detect those who possess the X-Gene, it detected Mystique when she was disguised in the room.

Vinod injected the whole vial of the DNA into his body. However, nothing happened. He smashed his fist into the wall.

In his younger years, Vinod was originally a scientist and inventor obsessed with achieving the impossible: to become greater and reach higher feats in the advancement of science and had dreams, intentions and ambitions to help the world. Since childhood, Vinod was admittedly a massive fan of the Flash and had a deep personal fascination with the hero and a scientific obsession with super speed. He combined the idea of becoming like his idol and using his abilities beyond comprehension to help change the world into a better place. Vinod devoted all his youth to studying the Speed **** and unlocking its hidden secrets to the point where he finally duplicated the reaction behind his flash superpowers by building a biometric lightning oscillation chamber which granted him access to the Speed **** and eventually gained superhuman speed in the process. In addition he experimented with his powers and their potential and developed technologies that not only help enhance his powers but also against other speedsters who would oppose him.

Suddenly the particle accelerator exploded and he was hit with the dark matter. The serums he injected into his body all activated as well as he gained the same powers as Eobard Thawne/The Reverse Flash.

The powers were the following;

Speed ****-Negative Speed **** connection/Meta-human physiology: Replicating the circumstances behind the Flash's powers, Eobard gained access to the Speed ****. But sometime later, he created a machine that tapped into the Negative Speed **** and became connected to it and became its avatar; thus, his physiology has been greatly augmented to beyond peak human performance, letting him handle **** physical exertion and performance. His connection to both the Speed **** and Negative Speed **** grant him the power to not only sense the Flash and other speedsters connected to the Speed ****, but he can also remain undetected; such as why the Flash could never anticipate his nemesis' arrival and time manipulations. However, after Eobard's **** in the crisis, he turned into negative tachyons and could only tap into the Negative Speed **** if he had a willing host body. As the Speed **** made him whole once again, his connection to his Negative Speed **** remains intact and he doesn't need a host anymore. As a speedster, Eobard is one of the most powerful beings in the entire multiverse. But after Barry severed Eobard's connection to the Negative Speed ****; he no longer possesses any powers as he is now just a normal human. Another version of Thawne lost his speed as well after being stripped of his powers by the Time Wraiths, leaving him with no speed whatsoever, however, he still had enough of a connection where the Time Wraiths could seemingly resurrect him once more. After tearing through his good counterpart, Eobard regained his speed. After gaining a connection to the other Negative Forces as well, Eobard became one of two of the most powerful speedsters alive, the other being Barry after absorbing the powers of the Positive Forces. At that point Eobard had become so dangerous that Barry was willing to finally let him die as he knew the world would never be safe with Thawne still alive.

Accelerated healing factor: The Speed **** in someone's blood gives it regenerative properties. Eobard's body heals much faster and more efficiently than normal humans. His wounds from being attacked were completely gone without a trace afterwards, which he covered up by isolating himself to avoid speculation of any kind. After being viciously pummeled by the Flash of 2016 twice, he is able to recover as if he had never been hurt.

Superhuman longevity: Due to Eobard's accelerating healing factor; he ages much slower than normal humans. Despite having spent nearly 30 years in the past, his appearance and performance remains the same as ever (albeit the alterations from stealing Harrison Wells' form may have contributed to it) while Eobard was stuck in Iron Heights Prison in the future, his hair started to turn gray over a period of 15 years; as a result of him aging naturally. However, when Cicada's dagger was destroyed in the past and Eobard regained his powers, his hair turned back to it's original black color.

Bodily vibration: Eobard has the ability to vibrate any part of his body at different frequencies on command, with varying effects. When done, this is seen as a haze that normal people can't perceive clearly. It can also garble his voice into a deep growl to disguise. By vibrating rapidly, Eobard was able to reverse his modified appearance-stealing cord's effects, which the device could also do for him with a push of a button.

Intangibility: Eobard can seamlessly phase his arm through an individual, killing them instantly without outwardly damaging them. By vibrating the cells in his body, Eobard can pass through other individuals or objects unharmed. As Cisco Ramon remembered his own **** at Eobard's hands, Cisco described Eobard as having crushed the heart with his fist, performing this same technique on Mason Bridge in 2015 and Rex Tyler in 1942. This power appears to have damaging effects on electrical equipment; as it shorted out Mason's computer.

Electrokinesis: Eobard can produce powerful red electricity from his body. The intensity of his lightning is so great that the moment he arrived at the stadium for Barry's first fight with him, the electrical lights and video screens around it started glitching and flashing. Eobard is also capable of making his eyes glow bright red, which most likely is another effect of his electrokinesis. From a stationary position, Eobard can generate a continuous stream of lightning to launch at a target. He can also generate various constructs to be used in battle, such as swords, as well as throw lightning. Upon increasing his speedster powers with the Negative Forces' aid, Eobard's lightning has grown so powerful that he is now capable of generating a gigantic wave of electricity capable of wiping out entire cities.

Flight: After augmenting his connection to the Negative Speed **** through his newfound connection to the other Negative Forces, Eobard can now generate powerful streams of electricity underneath him to take flight into the air.

Superhuman durability: Eobard's durability is well-above that of normal humans, as he is able to endure attacks and exertions much quicker than normal and survive impacts that would be fatal or at least permanently disabling to normal humans. In 2015, he was able to both withstand and quickly recover from pyrokinetic blasts from Firestorm on multiple occasions, being shot with multiple arrows, and being pummeled by the Flash's enhanced strength and momentum. During his fight with the Flash, Firestorm and the Arrow, he also hardly fazed after falling from a building to land from several stories up unfazed by moving at super speed at the same time. After being smacked by the Kryptonian Supergirl, Eobard was able to stand up without struggle seconds later. He is also able to withstand the brutal, frequently occurring punishments he receives in his Iron Heights cell.

Superhuman mental process: Eobard's powers also make his system and thought processing able to take in and retain information just as fast and efficiently. Even while using his raw speed, he can clearly think, react to events, and perform actions long before normal humans can perceive them.

Accelerated perception: Eobard's speed also extends to his senses and mental capacities. He can take in information and process it at much faster rates than a normal human, as well as see and hear clearly when moving at super-speed. This ability allows Eobard to see the world as if it is in slow motion, which, combined with his physical speed, lets him perform thoughts and actions long before a normal human around him could even perceive them. When Barry was running at Mach 2, Eobard was able to follow these movements with ease, and does this again when Barry travels to the past under his guidance.

Superhuman speed: Eobard is able to move at levels of speed well above Mach 2.2, easily outpacing Barry Allen's limit during 2014-2015. Using this speed, he can easily move on vertical structures and ceilings. Barry said that he is so fast that he could kill everyone in the police precinct in seconds, describing him as "somebody that even i can't keep up with". His tremendous speed was later revealed to be greatly influenced by tachyon particles in his body. As revealed by Caitlin Snow, this allows Eobard to with each stride his feet spend less time on the ground, thus; propelling him forward much faster, similar to Hunter Zolomon with the Velocity serums. Later, after somehow returning from erasure, his speed also somehow increased considerably, able to keep up with the Flash of 2017 who was described as the fastest speedster ever. However, Eobard also stated that his speed was equal to the Flash of 2024's speed, so it's also possible that he simply realized that Barry had reached that potential and ran using the full extent of his speed. Eobard has stated that he is even faster than Superman. Although Eobard was still exceptionally fast after the Speed **** made him whole once again, his speed proved to be inferior to that of Barry, who had finally surpassed his former mentor in terms of physical speed.

Aerokinesis: Using his speed, Eobard can generate air flow as vacuums on various levels. He can create fierce waves and vacuums of air by shaking a body part very fast. His speed vacuum is very powerful, as he was able to blow Firestorm blocks away by rotating just one hand in 2015.

Interdimensional travel: Eobard can apparently use his speed to break down barriers between parallel universes, enabling him to travel to them. Doing this, he was able to travel to Earth-X, where he was able to use his knowledge of different universes to earn der Führer Oliver's trust.

Speed mirage: By using his speed to bounce back and forth so quickly, Eobard can create after-images with his speed, making it appear like he's in two places at once, no matter how far they are apart. This image is so realistic, that a human mind can't perceive the difference. Eobard can also create mirror speed projections while retaining his peak speed, as demonstrated when he took on both Barry and Nora. For experts of this ability, these mirages temporarily make a speedster in two places at once as seen when Eobard first beat himself up to steal the tachyon device and when fighting Nora and Barry before rejoining into one person again.

Superhuman agility: Eobard possesses inhuman bodily coordination, balance, equilibrium and dexterity. He is able to change direction immediately, thus allows him to make sharp turns on city streets without sliding or losing his balance.

Superhuman momentum: Eobard can generate an inhuman amount of physical **** from any part of his body, especially while using super speed. This allowed him to exert inhuman physical strength with almost absolute ease, commonly to restrain opponent at super speed and pinning them down with little effort, as well as to kill his opponents through high-speed collision. By channeling this **** to his strikes, even the Flash was quickly pummeled and rendered unable to fight back despite healing powers. When he faced the Black Flash in 2025, Eobard punched with enough **** to send the creature flying through several rooms before slamming against the far wall. He could also punch clean through people, as he did do impale Bridge on his arm in 2015 and even to punch through his chest-piece of the A.T.O.M. Exosuit to tear out Ray's heart in 1916. Alternately, when Eobard removed Ray's heart, he may've phased his hand through Dr. Palmer's chest, much like he did when he crushed Cisco's heart in an erased timeline.

Superhuman reflexes: Eobard's increased speed also augments his reaction time; allowing him to react to danger and events far faster than normal humans.

Time travel: Using the Negative Speed ****, speedsters such as Reverse-Flash are able to conduct chronokinesis or temporal manipulation, which allows him to travel throughout time. Unlike users of the Speed ****, Eobard's ability to travel through and manipulate time is more refined compared to other speedsters as he is easily able to drastically alter history and completely erase people from existence (other speedsters cannot change the past without dramatic consequences). This ability has also allowed Eobard to continue existing despite being erased from existence in the current timeline. However, when using the Speed **** Eobard does have side effects such as watching for Time Wraiths and has his Speed **** time remnants able to be erased by the Black Flash.

Time remnant construct: By shifting momentarily back in time, Eobard is able to "create" a time remnant. As each one is as real as the other, it allows Eobard to overwhelm his enemies with multiple versions of himself. It also protected him from any alterations to the timeline and secures his existence when he shouldn't exist by becoming a time remnant himself. As a time remnant he was also able to create his own time remnants.

Temporal immunity: Due to Eobard's connection to the Negative Speed ****; he exists outside of the time; for example, when his ancestor, Eddie Thawne had committed suicide that erased all future members of the Thawne bloodline from the timeline, Eobard still remains in existence. Even if Eobard is not responsible for altered the timeline; he is still completely unaffected by it, as he still maintains his memories from original timeline of the original multiverse.

Retrocognition: When existing as a time remnant, Eobard retained memories of his former life masquerading as Wells, as seen when his time remnant self reminisced about working with Cisco and Caitlin. When Barry visited a version of Eobard as Wells, Eobard was quite familiar with Savitar even though Savitar was not part of the original timeline. Eobard apparently remembered events from both the pre- and post-Flashpoint timelines, as his post-Flashpoint self was aware of Ralph Dibny's ****, an event from the pre-Flashpoint timeline, but he also remembered Barry and Nora's visit to 2015, an event from the post-Flashpoint timeline.

Superhuman stamina: Eobard's body can handle the stresses of superhuman racing without noticeable distress. His body's enhanced stamina allows him to function much longer than a normal human without getting tired or weak. Therefore, he is also adapted to the **** amounts of **** exerted on him while he is moving at super speed, as well as the **** temperatures and lessened amount of breathable air.

Superhuman strength: Due to the tremendous amounts of Speed **** energy in his body, Eobard displays a degree of superhuman strength, exerting inhuman amounts of **** without using his speed. He was also seen punching Mason which made Bridge go all the way up to the roof and as the man came falling down he once again punched his victim, making Mason go all the way across the room. From a stationary position, he was able to throw the Flash several yards away with one arm. As means of intimidation or restraining, he has repeatedly been shown able to easily hold down, or even pick up, a full-grown adult with a single hand, usually by their necks. He was also was able to effortlessly break a man's neck. Eobard's method of intimidation/restraining has been done on Rex in 1947 and Malcolm Merlyn in the Vanishing Point, and method of breaking a man's neck has been done on Mercury Labs' various staff and the CCPD in 2014-2016, and government agents while protecting Damien Darhk in 1987.

Negative Still **** connection: At some point, after being humiliated by Barry's superior speed, Eobard tapped into the Negative Still **** in order to manipulate time and events more easily and more subtly, and used this advantage to frame Barry for working with Joseph Carver, killing Joe West, and other actions conductive to the ruin of Barry's life; even making it seem that Barry was the Reverse-Flash while Eobard himself was in fact the Flash instead of Barry. After becoming the avatar of the Negative Still ****, Eobard can now control time with a snap of his fingers.

Temporal displacement: With a snap of his fingers Eobard can displace other people and objects in time. He did this to XS, Impulse and Fasttrack sending them back a billion years in time, and again with summoning an old school plane from out of nowhere when fighting the Flash.

Time stopping: Eobard can stop others in their tracks by freezing them in time with a snap of his fingers.

Negative Sage **** connection: After becoming the avatar of the Negative Sage ****, Eobard can now augment his mind to access a vast array of psionic powers.

Illusion inducement: Eobard can use his psychic powers to create realistic illusions. He made Flash, XS and Fasttrack think they threw lightning at him, when in reality they threw it at Impulse.

Teleportation: Eobard can use the Negative Sage **** to teleport around from one place to another.

Mental detection: Eobard was able to sense the Flash's approach and react before Flash could do anything about it.

Psionic tendril generation: Using his connection to the Negative Sage ****, Eobard can generate powerful tendrils of pure Negative Sage **** energy for offensive attacks.

Negative Strength **** connection: After becoming the avatar of the Negative Strength ****, Eobard can access the full extend of this **** to augment his physical strength. However he rarely used the powers he got from the Negative Strength **** as he preferred using the powers of the other Forces to defeat his opponents instead.

The former powers were the following;

Possession: After Eobard's **** in the Crisis, his essence was reduced to a manifestation of negative tachyons as his physical form was no longer preserved. As negative tachyons, he has the power to possess humans. However, he could not take over the body and connect to the Negative Speed **** until the host was fully overwhelmed by him. However, since the Speed **** gave him back his body, he doesn't need to find a host again.

Vinod had the same abilities as Thawne;

Genius-level intellect/Great business acumen/Master tactician/Leader: Eobard is considered a genius even in the more advanced era of the late 22nd century, having learned astro-navigation in grade school, potentially making him more intelligent than all individuals of the early 21st century (besides Clifford DeVoe) he has displayed in-depth knowledge and understanding of time-traveling like the Time Masters. With this, he was able to effectively evade any encounters with a Time Wraith and confidently travel back over 150 years to change the past with no fear of affecting his own future, as well as to give the Legends trouble balancing the timeline. Eobard is a great tactician, businessman, and leader, having personally founded S.T.A.R. Labs and ran it very successfully for 14 years and was able to effectively lead Team Flash and swiftly come up with plans to help Barry Allen defeat the meta-humans while simultaneously carrying several misdeeds to fulfill his own agenda and preventing them from figuring out that he is Reverse-Flash for nearly a year. In addition, his mastery of contingency plans was also seen by how he had set in place the necessary tools to **** everyone to go back into the pipeline, therefore; forcing Team Flash to still help him return to his time even after he had been defeated by Barry, Oliver and Firestorm. After rewriting reality with the Spear of Destiny, Eobard once again proved able to efficiently run S.T.A.R. Labs, becoming a prominent figure in the world of business. Eobard is proven to have great intelligence about the Speed **** and its usage. He has many times helped and guided Barry to use it better. He knew it has powers to create vacuums, move seamlessly pass through any solid target and was able to direct Barry on how-to use the Speed **** to time travel. Eobard also has knowledge relating to mystical artifacts. He knew that the Askaran Amulet was a Judeo-Christian artifact which acted like a compass for the Spear of Destiny as well as knew the object's divine capabilities. He even related some knowledge of the Fasces Axe which Damien Darhk was purchasing. He also revealed he knows about time remnants, when he went up against the Legends. His knowledge and understanding about the Speed **** seems to be among the greatest (if not the greatest) among the speedsters due to him being from the future. Eobard is among the most intelligent individuals in the multiverse and the most intelligent individual on Earth-1.

Medical knowledge: Although never explicitly stated to excel in the medical field, Eobard was still a good enough of a medic to perform complex surgeries, as he was put in charge of transplanting Supergirl's healthy heart into Overgirl.

Computer specialist/Skilled computer hacker: Eobard is a skilled computer hacker, being able to hack into the radio signals of multiple cars in order to destroy Hartley Rathaway's weapons.

Master scientist: Having learned astro-navigation in grade school and dedicated his life to learning the secrets of the Speed ****, Eobard is a vastly knowledgeable, resourceful and ingenious scientist, specializing in various fields of science. Throughout his life, Eobard has been a genius professor, especially a physicist, from the advanced 22nd century, and when stuck in the 21st century as Harrison Wells, while running S.T.A.R Labs, he was able to effectively act as one of the greatest scientific leaders of that time and make great advancement to multiple scientific fields. He has a superb knowledge of meta-human biochemistry and molecular structure, creating a biomolecular enhancer. When given the formula of Velocity 9, Eobard was able to quickly identify a way to disable the artificial speed. This may all be because he's from the 22nd century. His greatest feat of science was his successful replication of the Flash's accident to replicate his former idol/future archenemies' powers for him self and he even created his own method of being a speedster and time travel by tapping into the Negative Speed ****, a **** leeching power from the Speed **** and fueled by negative emotions and negative tachyons, in order to be a speedster yet be undetectable by the Flash, as well as a means to be protected from his existence being erased from his ancestor's ****.

Master of deception/Manipulator: Eobard is highly accomplished at deceiving people, as he was able to work closely with Team Flash for months as Harrison Wells without them knowing who he really was and even deceive those close who had known the real Harrison Wells, all but Tina McGee. He is also an excellent manipulator, as he managed to effortlessly manipulate Tony Woodward and Hannibal Bates respectively into helping him. He even manipulated Nora West-Allen into trusting him, telling her to help punch Devoe's satellite in order to manipulate the timeline and create a Cicada that Team Flash could defeat in order do destroy Cicada's dagger which was dampening his powers in the future, thus freeing him.

Master engineer: Eobard is highly proficient in the art of engineering due to his consummate knowledge of futuristic technology from 22nd century, as he successfully created and modified the particle accelerator with only the resources of the 21st century, recreated the tachyon device into a quantum splicer with Cisco's help and was able to create the ring that contains his suit, the Time Vault, anti-speedster guns, and the appearance-stealing cord, which he managed to modify to be nonlethal to the person whose appearance is being mimicked, allowing him to keep Martin Stein alive. Eobard, while serving as a SS General on Earth-X, even designed and constructed the Wellenreiter mostly on his own.

Multilingual: Eobard is capable of fluently speaking English and Latin. He can also read and write in the time language.

Expert hand-to-hand combatant/Martial artist: Though suffering a beating at the hands of the Flash from 2016 in his first encounter, Eobard eventually became a seasoned expert of hand-to-hand combat, being able to fight on par with the Flash of 2024 and easily defeated the younger Flash from 2014-2015 in multiple fights, along with later on winning two fights with the 2017 Flash, who's speed equalled his, before being defeated in their final fight. Whereas the novice Flash from 2014-2015 relied primarily on speed to overwhelm slower opponents with random striking, the older Eobard proved to be a very methodical combatant, using his speed to seamlessly and quickly strike at precise spots to systemically wear down his opponent. Even without his speed, Eobard's fighting skills on their own right proved formidable, capable of trouncing Ray Palmer in his A.T.O.M. Exosuit when they were in a no gravity area, which effectively stripped him of his speed, with solely superior fighting skills, quickly turning the tides after Ray briefly overwhelmed him to swiftly beat and kick him away, with Ray only overpowering him using his suit's blasts and even managed to roughly hold his own against the extremely skilled Oliver Queen, who had already been trained by Ra's al Ghul at this point long enough to regain his speed, able to dodge and block quite a few of Oliver's blows before eventually being overpowered. When in Nash's body and not having his powers, Eobard was still able to outfight Cisco, easily knocking him down and restraining him and breaking out of his grip after being hit and tackling him to a table and ultimately subduing him after easily blocking his attack upon being kicked away. Like his rival Barry Allen, Eobard is also quick to adapt in battle, as shown when they used their newly created lightning swords against the temporarily much faster Godspeed, with their combined efforts proving to be a match for him. When Eobard became the guardian of the fixed point, he proved himself capable of fighting on par with Sara Lance for a short period of time (even without his super speed).

Skilled knife-fighter: When fighting Ray, Eobard was able to use a knife to slash him twice before getting disarmed.

Expert stick-fighter: When fighting Oliver, Eobard was able to wield a metal pole against the bow-wielding vigilante, hold his own for a time and even land a hit on him though he clearly caught Oliver off guard.

Intimidation: As Reverse-Flash, Eobard possesses an intimidating presence that would **** other individuals to give up information or stop an investigation on him. Damien Darhk notably wasn't afraid of him, only his super speed.

Because of Thawne’s powers, there were the following weaknesses;

Mental instability: Eobard is unbelievably arrogant, erratic, cruel, unstable and delusional; for example, after traveling back in time, he discovered that he was destined to become his idol’s greatest enemies, as he could never become like him, he developed an hatred towards Barry Allen. This hatred was further intensified when Eobard was prepared to reveal his existence as a speedster to a crowd in the 22nd century after he had gained enough tremendous speed; which was the first time that Barry and Eobard met each other in real time, however, the scarlet speedster beat him, saving the crowd from an unknown disaster and thus; stealing his moment of glory; albeit that Barry had no intention or desire to upstage him. Since that moment - he became obsessed with trying to destroy Barry's life - spurred on by the grandiose belief that he is superior to the latter. In truth, Eobard lacks any form of morals or honor, all traits that his arch-nemesis stands for. Eobard has a habit of underestimating his opponents - despite years of battling against Barry, he still underestimates the scarlet speedster - which has led to several of his downfalls at the latter's hands. Eobard's obsession with trying to destroy Barry's life almost costs him his own life. After Eobard created the Reverse-Flashpoint timeline not only so that he could usurp Barry's role as the Flash, but also to hurt him, but after Barry used the particle eradication distributor to prevent the Reverse-Flashpoint timeline ever happening again, he was being erased from existence by the timeline itself; even his connection to the Negative Speed **** was not able to prevent this from happening; fortunately, Eobard still remains in existence; due to Barry severing his connection to the Negative Speed ****.

Anti-speedster weapons: The Legends have an arsenal of anti-speedster guns, invented by Eobard himself, which would allow the user to momentarily slow Eobard down. However, Eobard showed himself resistant to the weapons, restoring his powers after mere moments.

Particle eradication distributor: After Barry Allen used the particle eradication distributor to prevent the Reverse-Flashpoint timeline from ever happening, he was being erased from existence by the timeline itself, as it had somehow bypassed his connection to the Negative Speed ****. In order for Eobard to remain in existence, Barry had to sever Eobard's connection to the Negative Speed ****.

Positive tachyons: Since the Negative Speed **** is the opposite of the regular Speed ****, positive tachyons are theorized to weaken Eobard's powers as he produces negative tachyons. However, negative tachyons can also leech off positive tachyons to draw power. This suggests that too much positive tachyons can actually offset negative tachyons.

Cold temperatures: Much like other speedsters, Eobard seems to be weakened or at least momentarily stunned when exposed to an extremely cold environment. This was proven when Leonard Snart's Cold gun knocks Eobard **** for a short period of time.

Irregular gravity: Eobard is unable to access his speed while in space or on the moon. While Ray suggests this is because of the lack of gravity, Eobard is still unable to phase or vibrate himself while tied up on the moon, which does possess a gravitational ****. However, this may simply be because of the differing gravitational forces of Earth and the moon, meaning that Eobard would be able to phase in that particular level of gravity. Also, he needed to manually restore his normal appearance with the appearance-stealing cord instead of vibrating on his own power. He can however still access his speed and phasing abilities to their fullest effect when Earth-level gravity is artificially replicated (e.g. on the Waverider).

Nanites: When Eobard was shot with a nanite arrow, he lost his powers for a short amount of time even though Oliver said it'd take away his speed for "quite awhile", and he could somewhat vibrate; allowing him to phase the nanites out of his body, instantly restoring his powers.

Time alterations: While willing to make huge leaps through time and likewise meddle with events, Eobard has a great fear of time manipulation done recklessly by others. This is due to the existence of the Time Wraiths who act as guardians to the Speed ****'s energy. While existing as a time remnant as his past self was erased from existence, Eobard was **** to constantly run, even through the timeline itself, to avoid getting killed by the relentless hunting of the Black Flash, of which Eobard was utterly terrified of facing. After his return from some unknown place, Eobard seemed to have solved his problem with the Black Flash, as he appeared nonchalant when confronted about his previous erasure. He claimed to discover that "the timeline is malleable" and was able to predict the timeline with ease. However, because of the time stone's ability to nullify any time variables, he began to slowly fade away from existence when the stone was used.

Electricity: Since Eobard is like a human battery, if he tries to absorb too much electricity he will blow his fuse and lose his speed as shown when Barry saved him.

Power limitation: After absorbing the powers of all four Negative Forces and becoming a living god, Eobard's body could only handle so much power. This lead to his ****, as he overdosed when the Negative Forces gave him even more power and his body disintegrated because of it.

He also had the following former weaknesses;

Cicada's dagger: Cicida's dagger has the power to disable and negate the superhuman abilities of meta-humans who gained powers due to exposure to dark matter, including Eobard. In 2049 it is used to dampen Eobard's powers while he's in prison on **** row. However, since Team Flash sent the dagger to the Mirrorverse in 2019, this caused it to vanish in 2049, thereby allowing Thawne to regain access to his powers.

Speed **** connection flux: According to Gideon; Eobard severely damaged his connection to the Speed **** from having traveled back in time and killed Barry's mother, Nora Allen. Even when Eobard's ancestor Eddie committed suicide to wipe Eobard out of existence, the Negative Speed **** continued to exist despite Eobard being the creator, so this implies the Negative Speed **** truly is immune to timeline changes as Thawne said. While later regaining his super-speed and most of its related powers due to setting the timeline back on course through the particle accelerator explosion leading to Barry becoming the Flash, he still lacked a stable connection to the Speed ****; thereby rendering him unable to travel through time, and thus, stranded in the distant past. At the same time, his recovered speed was unstable, randomly working, and also appeared to affect his ability to walk. To compensate somewhat, Eobard relied on the tachyon prototype to stabilize his powers for a longer duration. However, the version that had existed after undoing the Flashpoint timeline never experienced these damaging events and is able to use his powers to their fullest with ease. Later, the original version who wore Harrison Wells's appearance somehow managed stabilize his connection.

Lack of physical form: As negative tachyons, Eobard does not have a stable form and has to possess a person to remain stable as well as the connection to the Negative Speed ****. In addition, when he possesses someone, he has to make them fully give in to their negative emotions (such as Nash Wells's despair and guilt over losing Maya) in order to completely take over their body. Until he's fully taken over his host, he cannot access the Negative Speed ****. However, since the Speed **** gave him back his body, he doesn't need to find a host again.

Vinod had stolen the following equipment;

Reverse-Flash ring: Eobard owns a ring with a Reverse-Flash lightning-bolt symbol on it that can open up a wall in the Time Vault that contains a mannequin which he uses to store his Reverse-Flash suit. Eobard is able to hold his entire costume in his ring, and shoot it out of the top, allowing him to change into it at super speed and always have it ready for wear.

Reverse-Flash suit: Eobard wears a protective suit while acting as the Reverse-Flash, to hide his identity from his victims and withstand **** ****. It is similar to the Flash's future suit, but only reversing the colors (red to yellow, white to black).

Earpieces: On his suit's cowl, there are two lightning-bolt shaped earpieces, also similar to those on Barry Allen's Flash suit. The suit has wireless communication capabilities through its built in earpieces, though it is unclear what Eobard uses them for, as he is not shown to have any other allies other than Gideon and Grodd. It's possible in his current post-Flashpoint iteration that he uses it to communicate with his teammates Malcolm Merlyn and Damien Darhk, although Eobard prefers to wear a black leather jacket instead of his suit, and as such tends to use wireless earpieces to communicate with them.

Holographic interface: The suit has a computer-like connection to Gideon, giving the user portable access to the A.I. It has a holographic projection of Gideon in the center of the suit's palm.

Retractable half-face mask: Eobard, as of re-appearing on Earth-X, wears a nanotech mask that only covers the large mouth hole on his Reverse-Flash suit, leaving the glowing-red eyes exposed. For reasons unknown, he has not used it since.

Various future technologies: Eobard has several devices and gadgets from his time at his disposal. Some have been displayed and their functions have been shown, though there are those that are still unknown.

Appearance-stealing cord: This device has two cords that are connected to two organisms, corroding one while transferring that one's genetics (especially phenotypes) to the other, allowing the survivor to physically resemble the other in every way. Eobard used this to physically become Harrison Wells. After Flashpoint, Eobard modified this device (or an identical one) to be used without killing the person he uses it on, only causing the victim pain, and allowing him to revert to his normal appearance when he wishes so he is not trapped with any one appearance. Eobard used the modified device on Martin Stein and others during his quest for the Spear of Destiny. Eobard implies having used this to get Harrison Wells's appearance once again upon his return to Earth-One.

Biomolecular enhancer: Eobard gave this to the Nazis in 1942 as a bargaining chip in a trade with Adolf Hitler. It was used to mutate Baron Krieger into der Übermensch. Ray Palmer modified Eobard's enhancer into a **** to cure Nate Heywood's hemophilia. As a result, Nate also received meta-human powers of identical to Tony Woodward's.

Pager: Eobard has a futuristic watch-like pager which can indicate whenever Black Flash is near.

Gideon: Eobard uses Gideon, an advanced artificial intelligence created by Barry Allen; to aid him during his travels through time and when monitoring the timeline.

Tachyon device: After Eobard's connection to the Speed **** began fluctuating, he stole this device from Mercury Labs, using it with the intentions to get faster and stabilize his fluctuating Speed **** connection for longer durations. But once the effects of this device could no longer help him, he converted it into a Quantum splicer for Firestorm.

Wheelchair: After the particle accelerator exploded, Eobard pretended that he became paralyzed in his legs to hide his identity from the team. In addition, a device was stored on the underside of the wheelchair that was charging his super speed which Cisco Ramon eventually discovers. After his identity was revealed to Team Flash, Eobard abandoned this wheelchair which is currently in S.T.A.R. Labs, although he temporarily used it again in S.T.A.R. Labs, possibly for sentimental reasons after re-appearing on Earth-X.

Spear of Destiny: Eobard previously owned the Spear of Destiny, an ancient Biblical relic which was tainted by the blood of Jesus Christ, thus gaining tremendous reality warping divinely supernatural power. Sara Lance used the object's power to depower itself, thus; rendering the holy item useless.

Time manipulator: After being revived and stripped of his powers by the Time Wraiths, Eobard was given a watch-like device that both trapped him in a perpetual loop of the same day and allowed him to freeze time in order to protect the fixed point of Archduke Franz Ferdinand's ****.

Flash suit: When Eobard acted as the Flash in the Reverse-Flashpoint timeline, he wore Barry's red Flash suit.

Adamantium Skeleton: Wolverine's entire skeletal system is and molecularity infused with the impregnable and indestructible metal alloy adamantium. This makes him totally indestructible, but also further augments the physical might of his musculature. This, coupled with his regenerative healing factor, makes him fully invulnerable, as he was the only one capable of walking through the full power of the omnipotent and all-powerful Phoenix ****.

Danzan: Logan saved Ichirō Yashida from the bombing of Nagasaki. In return for his actions, Yashida wanted to give Logan his sword, Danzan, which translates to "separator" in Japanese. Logan refused, but stated that he would one day return for it. Many years later, Yukio wielded the sword when she went to find Logan and demonstrated its abilities in the bar. During his fight with Shingen Yashida, the latter used it against the Wolverine but its features were no match for Logan's healing abilities. It later appeared in the film Logan in Logan's hideout. The blade features the kanji "不老不死不滅," which means "never died, never aged, never destroyed."

Mutant Growth Hormone: After Logan fainted after arriving at Eden, a safehaven run by Rictor and the other Transigen test subjects who managed to escape, the children then put a weak and exhausted Logan to bed and injected small doses of the MGH to amplify his healing factor. While chasing to rescue the mutant children, Logan injected him with most of the MGH, knowing the side effects include increased aggression and the potential **** of the user. After realizing the serum started to wear off, Logan realize that his regenerative healing factor stopped working efficiently.

He also stole the following weapons;

Smith & Wesson Model 386: Logan prepared to use this revolver with an adamantium bullet to commit suicide. After he used it to shoot Zander Rice in the throat and Donald Pierce in the arm, the gun ended up in the hands of Laura to kill X-24.

Enfield Pattern 1853: During the Civil War, Logan used this rifle with a bayonet fixed onto the barrel.

Springfield 1903: During World War I, Logan used this rifle against German soldiers.

Mauser Gewehr 1898: During World War I, Logan disarmed a German soldier of this rifle and gave it to Victor.

M1A1 Thompson: During World War II, Logan used this SMG when assaulting Normandy Beach.

Colt Model 733: During the Vietnam War, Logan used this rifle.

Zastava M70B2: Logan carried this rifle when confronting Victor with his team.

Ruger Mini-14: Logan disarmed the Redneck leader of his rifle and broke it in half over his knee.

Browning M2HB: Logan tore off this machine gun from the car firing at him, and used it to fire at a helicopter.

Obelisk: Following the orders of Daniel Whitehall, Creel was sent to recover the Obelisk, which he found as Isabelle Hartley was attempting to take it, only for it to cause Hartley incredible pain, before Creel killed her and Idaho in a car crash and stole the Obelisk. However, due to him touching the Obelisk, Creel unintentionally absorbed it, petrifying anyone who touched him. While he could originally not control this ability, Sunil Bakshi taught him to be able to use it as he pleased.

C-4 Explosives: Creel wore a C-4 vest just in case Hale was kidnapped. When Hale had been kidnapped by S.H.I.E.L.D., Creel threatened to blow everyone up unless he and Hale were let go. Creel kept the C-4 strapped to his chest, until he and Hale were collected by the Superior on board a Quinjet, with S.H.I.E.L.D. reluctantly agreeing to allow them to leave.

Bō Staff: While helping Phil Coulson and Glenn Talbot to escape from the HYDRA Preparatory Academy, Creel wielded a Bō staff to fight against the assassin Ruby Hale. Though the staff was broken by Ruby's Chakram, Creel absorbed its properties to become more resistant to her assaults.

He also stole the following other equipment;

Gravitonium: Creel was provided with Gravitonium by Hale, who wanted Creel to test its properties. However, as soon as Creel touched the bulk of Gravitonium, his hand got stuck in it and he began to levitate. Once he was pulled out of the Gravitonium, Creel heard the voices of both Franklin Hall and Ian Quinn arguing in his mind. Later, Talbot allowed him to fully absorb the properties of Gravitonium using the Gravitonium Talbot had infused himself with, giving Creel the ability to transform into the element. This brought Creel relief from the torment of hearing Hall and Quinn's voices. However, Talbot then betrayed Creel and consumed him in order to gain the power of Creel's Gravitonium form.

Vinod had also been trained in the use of the following weapons;

Tranquilizer Gun: The Tranquilizer Gun is a gas-based tranquilizer dart shooting rifle. It can hold 3 tranquilizer darts. It is one of the cheapest weapons, costing only $500.

Benelli M4 Super 90: The Benelli M4 Super 90 is an Italian-made semi-automatic shotgun, gas operated to grisly effect.

LWRC-PSD: The LWRC-PSD M6 is a series of carbines based upon the M4 carbine, with which it shares 80% of its parts; sudden **** at 15 rounds a second.

Remington 700: The Remington 700 is an American-made bolt-action rifle, 13 pounds of bolt-action badness that blows through the back of skull in a split-second.

Taser Shockwave: The Taser Shockwave is a non-lethal electroshock weapon that uses electrical current to disrupt voluntary control of muscles.

Earlier that night, Vinod headed to his lab, watching the news of the S.T.A.R. Labs particle accelerator, when it suddenly became unstable. As Vinod tried to close his lab's rafters due to the worsening storm, he watched in confusion and awe as the liquids around him suddenly levitated, defying gravity. The particle accelerator then exploded and sent a shockwave of dark matter through the city. Seconds later, Vinod was struck by a black bolt of lightning through a window in the roof. He was sent flying backwards through the already-charged chemicals and knocked ****. A black flash of light appeared across Vinod’s cheek, rising, and then faded away. Vinod was quickly rushed to Central City Hospital, where he was kept on life support while in a coma.

****, Vinod was taken to a hospital to have the powers removed, and was kept there for several months (nine months), but the powers asserted there newly gained free will and brutally killed the surgeons. Vinod, awakening to the carnage wrought by the powers now fused to his neural network, fled the hospital. He was nearly hit by an approaching taxicab, but the super strength protected him by throwing the cab out of the way. Then, Vinod and his new found powers headed outside the city as they found an abandoned warehouse at an abandoned pier on the Hudson River to hide in. William Stryker christens him as "DeathPool." (as Stryker explained - a mutant who had other powers "pooled" up into him, and causes **** to everyone around him.) He later became known as the Black ****.

<B>That night………………………………</B>

He came to his apartment where he lived with his girlfriend Sam Torriero.

Sam Torriero, often called by her friends as Sammy, was lying in her bed at her home. She wore blue lipstick and pink eyeliner. She was 5’6, 125 lbs, had short-midlength dirty blonde hair (ears-chin), white, slightly tan skin, blue eyes, natural 34C breasts, tattoos on her right calf, both forearms, left bicep, nose piercings, snakebite lip piercings. The 21 year old sighed as she looked around.

Sam saw the pile of papers on the floor and saw her boyfriend sitting in his chair. “Baby, are you okay?” She asked.

Vinod looked up and turned his head the other direction. “Can’t you hear it,” he said.. “Those voices. It’s driving me insane. I just want peace and quiet.”

Sam tried to calm him down but he was too upset. He telekinetically grabbed her around the neck. Vinod refused to halt his research, and with devastating results: his girlfriend was killed.

Devastated by the destruction wrought by his powers and actions that caused the **** of Sam and reputation as a scientist, Vinod resolved to drown himself and his "monstrous" form into the river. However, he started hearing something in his head talking to him. Realizing that the powers within his body were invading his mind, Vinod discovered that his inhibitor chip was destroyed in the accident. Vinod was then convinced by his powers, who were playing on his vanity, ego, and grief, to complete his experiment at any cost, blaming the Arrowverse sluts for his failure.

He planned on finding each of the Arrowverse girls and turning them into his personal fucktoys; and he knew exactly who he wanted to start with: Caitlin Snow/Killer Frost/Frost/Khione.

<B>Back in the present moment…………………………………</B>

Caitlin was wearing a green sweater and blue jeans.

What happened next?

What's next?

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