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New Helsinki

This reality requires dice.

Like a simple Roleplaying Game, you begin with simple stats + the amount you get from the dice, preferably 10 sided. Options may have a number rating which you must get higher than. If you get lower than the number you choose the negative option, higher the positive. For simplicity, if you get the same value choose either negative or roll again. At any stage once you level up a character you may return to previous locations to complete sections you couldn't have before. The text, naturally, won't change, but use your imagination.

Your stats are as follows:

STRENGTH: 3
WIT: 3
MAGIC: 3
STAMINA: 3
RESISTANCE: 3
LUCK: 2
SPECIAL: 1

If you are using an inventory system, you have 6 pockets, unless you buy a backpack. As there is no current money system in this game - as it is far simpler than other Roleplaying Games - you may take 1 point from any of the stats for a backpack, giving you 12 slots rather than 6.

You will begin in a tavern, a white neon extremity, of the city New Helsinki, in the year 6710. Where you will end up? Who knows.

What's next?

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