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The Dungeons of Drath'nalak

It had been a long, intense day of travel, but even as the sun started to dip over the edge of the horizon, the last few steps were taken, and you looked upon a gaping crevasse, the entrance into the dreaded halls of Drath'nalak. Inside was rumored to be wealth beyond measure, anything from simple piles of gold to enchanted jewelry, magic tomes, technological marvels, and other items of legend, some even bearing rumors of demonic origins.

You couldn't quite shake a sense of foreboding when descending into the pit, knowing that if the rope were to fall an ascent would be almost impossible, but it was far past time to turn around. The light slowly vanished, both as the sun set and as the descent grew deeper, with the monotonous footsteps against the rock and slow dripping of water as the only audible sounds.

In an instant, everything changed with a loud crack, tension in the rope vanishing. You fought to keep your handhold, but falling was inevitable. Fortunately, there was not much space left between you and the cavern floor, and besides a few bruises there were no consequences, but without a rope to climb back up, you're not sure how you'll manage to escape these twisted catacombs.

You've fallen into a wide cavern, a broad dome in shape, with the floor and ceiling littered with the rock formations of stalactites and stalagmites. A strange glow fills the room, one that seems to originate in the very center, and it casts shadows against the back walls where the light manages to break through the rocks. The wall itself is several feet away, and you're likely about a third of the way into the cavern.

Looking up, you can't see the hole that you've fallen through in the dim light, and your rope and pick are lying on the ground at your feet. Similarly, there are no obvious visible breaks in the wall, but you can only really see the wall well in the immediate vicinity.

What's next?

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