Reader
Open on CHYOA

The Goblin Problem

You are Dirk, an aspiring adventurer who after two long years of exercise, training, and saving is finally ready to head out into the wide world beyond your peaceful hometown of Willsford. As you pack your gear outside of your family's house, you see a rider approaching the gate, you recognize him as your master Alfric, a retired adventurer who trains apprentices in the art of combat, as he has for you for the last two years. Seeing you outside he calls out, "Dirk, I'm glad I made it in time, I meant to give you a gift before you left, but you were so eager to head out I wasn't sure I could catch you." You reply, "Well you've just made it, as soon as I'm done with packing, I was going to catch the carriage to the edge of town, but what do you have for me." Pulling out a sack from the side of the saddle, Alfric speaks, "an enchanted item, my master gave me one when I first set out many years ago, and it saved me many times, so I've made sure always give my apprentices one after they completed their training." As Alfric opens his bag you see a length of rope, a silver amulet, and a gnarled yew walking staff.

What's next?

Log in or Sign up to continue reading!