The gatcha game of changes
- 652 Words
- chyoa.com
- Interactive
Feeling lucky ? The gatcha game of change is an app that will give you random changes to your life... or others in some versions.
Every given period, the app will give three cards chosen at random. The user will choose one of them with just the image and get a trait linked to it. The trait is mostly mental, but sometimes can be physical too, in a more "subtle" way. There are also, sometimes, uncommon and rare cards that give you respectively two or three traits from the theme.
A "share" version also exist, where you can "send" a chosen trait to one of three random persons from your entourage. And some version have also a store where you can order items with money gained thanks to the points offered with the cards.
The app only works for a limited time, but the changes cannot be ignored or cancelled, and once it's done, it's done.
Note: The story started in Items of power, I made it a full-fledged story here. If you want to know the origin story of the app, you can go in the section 'the gatcha game of changes' from the story items of power.
What's next?
- The cards to chose from
- Luc Davis enjoying the summer with his girlfriend
- Mercedes "Mercy" White, office assistant
- Jane (23f) College Student
- You
- The original premise
- Eleanor Ramirez, a 20-year-old librarian
- Grace Lee, intern
- Alex Morrison
- Ivy (43 F), An Overprotective Mother.
- Hanna Wallace (22F), College Student
- Sam Rowe (24M) and his roommate
- Bernadette Richardson, a mother who can't come to terms with the fact that her son is an adult.
- Add a new chapter